add an ambient light.
only has to be a power of like 0.15 or something, and set it to a faint purple hue.
trust me.
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add an ambient light.
only has to be a power of like 0.15 or something, and set it to a faint purple hue.
trust me.
looks great but what's with those funky lines on either side of the door in the first pic? is that the lightmap UV or do you have a seam there?
also i like the insets...but then again i don't give a shit about FOARUNNR11!?>!
Yeah, that inset was never really forerunnerish ,but nobody seemed to mind through all the betatests. - _ - I blame you for not pointing it out haha. Would be pretty easy to fix- I'll do it when I do my last uv error check on all the texturing.
As for the ambient purple light, neuro, how are you thinking? For the entire base? Just the sniper roosts? The issue with adding an abient light is that all of a sudden there are no more shadows, and part of the fun in the base is having areas of light and dark- I don't want to be able to see the bottom of the base, where the pit falls into sahdow. Wouldn't be too hard to stop the light before it hits that, but I'd like to know what your concept is before I start messing with stuff.
Also, I want to point out that Bungie has, from time to time, used odd-looking little indents in their levels to make blank walls look more interesting. Here's an example, from GS343:
I took my initial inspiration from that little doodad.
The inset looks fine IMO.
I never did notice that inset... but it's just the overall shape... also, no one ever sent me any maps to do a beta test. You have me on xfire for pete's sake! (Saint Peter, lawl)
That inset was in Halo? My god, what were they thinking?
Forerunners do insets I guess.. look fine though. Plain walls are... plain. :|