Oh sorry, I thought we were talking about Campaign.
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Oh sorry, I thought we were talking about Campaign.
:ugh:, how about you guys just agree to disagree?
Even so, I'd still call some of that poor game design. I'd rather they just get more creative with the skulls to cater to players who want hyper-punishing gameplay. e.g:
High Velocity - All enemy projectiles move at 1.5x speed.
Absolute - Player is vulnerable to headshots and enemy melees do massive damage.
Nuclear - Enemy explosives cause lethal damage.
Moving Target - Enemies have eagle-eyed vision and sharp hearing.
Yep. I'd love it if those were skulls I could just turn on/off. Heck, the premise of most of the skulls is in the satisfaction overcoming poor gameplay design.
Yeah, I never understood why we got the skulls we got. They seem so arbitrary. Especially the non-score multiplier skulls. It seems like they could have come up with dozens of those, yet we got 4 and have had the same 4 for 3 games now. Same with the armor effects. It seems like the possibilities for those would be limitless, yet they are extremely limited.
Map Pack Trailer.
Biggest booster I've seen yet (80% commendations complete...21 onyx). Him and some clan butt buddy of his.
Kill 1000 enemies in multiplayer? Shit.