20 minutes or so, I don't know where I'm going to go with it.
You're going to extrudy land for a walk down bevel street.
More =/ better. Think of a single red dot in the center of a page, then think of a page full of red dots, all systematically arranged and perfect... which one is more interesting to look at? The single red dot.
Your model there is polka dots.
June 29th, 2009, 01:13 AM
ICEE
Re: The Studio Quick-Crit Thread
Not putting this one in my gallery yet because i've only done this anim and it isn't finished, but crit me please
Dont like the throw. Looks like he slaps it off. And the way it snaps back into position like his arms were mechanical looks wonky.
Quote:
Originally Posted by CSFLOYD
box
I was so hoping thats what it was.
June 29th, 2009, 02:18 AM
rossmum
Re: The Studio Quick-Crit Thread
That's not how you reload a Sten. It fires from an open bolt, same as virtually every WWII submachine gun; the Sten was basically a British MP40, so they operated in largely the same manner. The bolt was pulled back and locked in the little safety notch, the mag was changed, and it was released from the notch. The bolt would then lock in the open position until the trigger was pulled.
June 29th, 2009, 02:22 AM
rossmum
Re: The Studio Quick-Crit Thread
So I did. Fixed it now, thanks for calling it out though
June 29th, 2009, 02:28 AM
Heathen
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by rossmum
So I did. Fixed it now, thanks for calling it out though
No problem
June 29th, 2009, 12:51 PM
ICEE
Re: The Studio Quick-Crit Thread
Wow that would have been really helpful beforehand. Oh well, I'll just call this one a portfolio piece. If i redo it later, Will repost.
June 29th, 2009, 06:58 PM
Pooky
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by ICEE
Wow that would have been really helpful beforehand. Oh well, I'll just call this one a portfolio piece. If i redo it later, Will repost.
Hey, you're far from the first one to fuck up a WWII gun reload animation. In World at War at least 70% of all the animations are somehow wrong :|