Re: Halo: Reach Discussion
Multi-team is the shit, I can't express how much I love that playlist. And yeah, all the maps suck balls for infection. There's always one hiding spot that everybody goes to that makes the game hell for zombies. Then again, Countdown and Zealot aren't bad, cause there aren't any spots like that.
Re: Halo: Reach Discussion
Quote:
Originally Posted by
MrBig
Not to mention you can play though nightfall without firing a shot in less than five minutes.
In less than five minutes :v:? video?
Quote:
Originally Posted by
MrBig
I got 30 kills as a human in one life camping in that room with the stairs on Boardwalk. It's really shitty and needs custom maps asap.
I wonder if they had more time, if they would have re-included the H3 forge maps (either on disc or DLC) then provided a way to "transfer" your old map variants into Reach for use in them...that would have been really neat...and probably isn't too late to do. Well, for 343i anyway. Bungie has bigger and better things to work on.
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Kornman00
In less than five minutes :v:? video?
Video wouldn't really show much. Melee (don't assassinate) the first elite and then sprint along the right. Then just keep sprinting to the part with the beacon, you don't have to kill anything. Park the forklift against the door and get out and then you can just run to the end without any enemies spawning.
Re: Halo: Reach Discussion
Quote:
Originally Posted by
MrBig
I got 30 kills as a human in one life camping in that room with the stairs on Boardwalk. It's really shitty and needs custom maps asap.
I couldn't agree more. I'm also saddened that there are only close-quarters maps available instead of big maps like Hemorrhage and a map i saw called Zombie World (which looks really cool IMO).
Re: Halo: Reach Discussion
Quote:
Originally Posted by
DarkHalo003
I couldn't agree more. I'm also saddened that there are only close-quarters maps available instead of big maps like Hemorrhage and a map i saw called Zombie World (which looks really cool IMO).
Look up ghost busters.
Re: Halo: Reach Discussion
Aw hell no, all my campaign levels are gone, now I have to start from square one. I still says I completed it on Legendary thou.
Re: Halo: Reach Discussion
I really wish two things for Reach right now:
1.) Forge allowed more building blocks and less inclines. I swear, why would we even need 99 inclines in the first place? Then again, some people just randomly throw stuff in Forge World and call it a map, so I guess it depends on the user. I just wish I had more building blocks or that there were bigger sized walls (besides super-size-me Coliseum Walls).
2.) We could edit campaign and create our own encounters or something. I just feel like so much potential was lost in the game that could have been another step forward for the Halo franchise (and the gaming industry).
Re: Halo: Reach Discussion
2.) I think Bungie would save some of their more serious editing tricks (Forge/HEK) for their next engine/game. Don't want to give up all their tricks to what is now a rival game franchise.
Re: Halo: Reach Discussion
Well now, that's an intriguing thought: competing against your own creation.
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Warsaw
Well now, that's an intriguing thought: competing against your own creation.
Been done before in practically every robot apocalyse story, video game, or movie ever created. :v:
I would have liked the ability to zoom out really far when holding things in Forge, ESPECIALLY objective triggers, and kill/safe zones.
Also, Pooky showed me the most retarded Firefight gametype I've ever seen made pretty much for the sake of getting Heat In The Pipe and Game, Set, Match easy. Best bonus round I've ever seen. :lol: