Re: Cerebrum Halo CE Game Tracking
Quote:
Originally Posted by
Kornman00
yes, it was:
if(player.Name == "kornman00")
player.Winner = truedat;
else
player.Winner = bullshit;
Lmao, would +rep but got to wait 24 hours.
And bacon, I am alright with photoshop, so if you need some graphics making then just tell me. :)
Re: Cerebrum Halo CE Game Tracking
Quote:
Originally Posted by
king_nothing_
Thar it is. The only thing I would suggest changing is the caps multiplier. Instead of a constant it should be based on the number of people in the game at the time. Something like caps*(player count/2), or if possible, caps*opposing team player count.
We shouldn't stop ourselves from adding features because of what some unsavory people might do. We just need to think of ways to combat them.
I wonder if it's possible for this system to detect when someone is holding the flag. If so, it would be possible to detect such a scenario. If someone gets a TK, picks up the flag, and scores, in that order and in rapid succession, then punish them accordingly.
Why do you assume I'm saying not to include the feature? I'm just pointing it that aspect has to be addressed. I'm on the same page as you.
Re: Cerebrum Halo CE Game Tracking
All dumps have been cleared from the system as dump testing should now be done and we wanted a clean slate.
To view the HCEL games, prepend "hcel/" to the game ID (right after ?g=).
All the rest are in backups/ if you care to look for the example-game, etc.
Tomorrow I'll be working on the game listing, which will show quite a few recent games, as well as the front-page "recent games" block on the right.
Re: Cerebrum Halo CE Game Tracking
Quote:
Originally Posted by
AdmiralBacon
All dumps have been cleared from the system as dump testing should now be done and we wanted a clean slate.
To view the HCEL games, prepend "hcel/" to the game ID (right after ?g=).
All the rest are in backups/ if you care to look for the example-game, etc.
Tomorrow I'll be working on the game listing, which will show quite a few recent games, as well as the front-page "recent games" block on the right.
Is the test server a public server?
Re: Cerebrum Halo CE Game Tracking
Quote:
Originally Posted by
Limited
Is the test server a public server?
It's not yet server-side, but yes, the server on which I run the tests is public.
[SYN] BUNGNULL ~ Synapse Alpha Test!!
Usually runs horrible normal maps like Wizard and Beav- Battle Creek (which will forever be known as Beaver Creek to Cerebrum, I'm putting it in the map name translation database like that >:| ), but if you request something and I have it (or more importantly, the server has it), I'll run it.
I'll put it around 10PM EDT (1 hour from now), and jump in to collect some new games.
Re: Cerebrum Halo CE Game Tracking
1 hour eh? 3am...might join in. As long as it has a few people in.
Re: Cerebrum Halo CE Game Tracking
It's the USG server isn't it?
Re: Cerebrum Halo CE Game Tracking
Hurr lag. That would be my fault. I survived long enough to charge what apparently turned out to be a member of my own team, who then betrayed me. Ah well. It was fun while it lasted. :downs:
Re: Cerebrum Halo CE Game Tracking
I believe that the server is down. Can someone confirm this?
Re: Cerebrum Halo CE Game Tracking
I went down for a bit, lagged out or something its back up but on infinity :D
4:30am, my Halo skills are deteriorating, time for sleep.
http://cce.phpwnage.com/viewgame.php...22746024745479
http://cce.phpwnage.com/viewgame.php...22715943714683
:D