Ok, it's now black. I'd make the aperture blades the same blue as the background, but it's so close to black... Eh, should I bother or just leave it as it is?:
http://www.feignphoto.com/favicon.ico
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Ok, it's now black. I'd make the aperture blades the same blue as the background, but it's so close to black... Eh, should I bother or just leave it as it is?:
http://www.feignphoto.com/favicon.ico
Fix the visor uvs and change the material. As of now it looks pretty bad.
Don't worry I will. I have been messing around with the mats but I can't seem to get it to look as good. As of now the lighting is ok but I will change the mats.
Open the texture and apply a sharpen filter to it once. It might make it look a bit better. And you should add a HDRI enviroment to make the visor look better.
New texture I made for Killa_FTW map
There is an AO and Normal btw.
http://i148.photobucket.com/albums/s...SSHOTSHOTS.jpg
To be honest I think it would look much better if you inverted the height (making the low parts high and the high parts low) and made the dark parts light... and the light parts dark. d:
you serve me well killer ;)
Thanks flyinrooster for the tip. Thanks to disaster for helping me execute it :)
New onehttp://i148.photobucket.com/albums/s...R/LALALALA.jpg
killer why don't you render?