That elite looks like he was animated by walt disney...
Am i the only one who is a little disappointed by the engine so far?
I was hoping to see a jump like halo 1 to halo 2 or halo 2 and halo 3.
E: what the fuck is mewtwo doing in my halo?
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That elite looks like he was animated by walt disney...
Am i the only one who is a little disappointed by the engine so far?
I was hoping to see a jump like halo 1 to halo 2 or halo 2 and halo 3.
E: what the fuck is mewtwo doing in my halo?
The menu seems to be the same as the last one, but with a new loading screen that gives tips, and the part of the audio of the beginning.
Robotic audio makes me think its fake and its weird how camera pans down when the goodies start.
The loading bar, well sweeping vertical line is freaking awful.
Typo whoops!
http://media.ebgames.com.au/images/s...nshot_09_l.jpg
yay spirit :)
I'm actually excited about this.. THOSE JACKALS LOOK FLIPPIN SICK!!!!!!! They have a tribal look to them... This actually looks awesome, I hope they do the amazing advertising like they did with H3, which had some awesome advertisements IMO.
To be honest, I'm a little underwhelmed. I understand it's a beta build, but still, those world environments look less detailed than Unreal Tournament 3's (which weren't that great in the first place), and that's a 3 year old game...
Even though, the art style is slowly starting to grow on me, even if I still don't fully like it. I just hope there's some pretty significant polish before this hits retail, I guess I'll have to wait for the multiplayer beta to see for myself.
You have to understand one thing:
The xbox 360's hardware is SHIT compared to what we have today in our standard computers.
512 mb ram.
1mb of l2 cache, and not to mention it's almost four years old.
UT3 was a brand new engine, released two years ago, and my comp while it may run well on it, I don't have shared ram and a true dedicated video card.
You aren't going to make anything better UT3 on the xbox 360. most definitely not.
I completely understand that, but what I'm referring to is the fact that Reach's environments look generally unrealistic, not that they are under par in resolution or physical detail. The cliffs are featureless and plain, the ground unnatural-looking, etc.
My problem is not with any kind of resolution or hardware capability, but Reach's unrealistic appearance. Even if the 360 can't handle much more than the level of UT3, that's no excuse for environments that generally look like someone just stuck some plain rocks into some plain grass and patches of plain dirt.
And even if UT3 is at the visual cap of the 360, you'd expect a major title released 3 years later to at least be at the same level. Hardware capabilities don't mean everything needs to look abnormally unrealistic and featureless.
But again, I completely understand this is only in beta form, and the game will be polished. I just expected Reach to at least look up to par with previous games on the 360, especially ones from many years ago like UT3. Not seeing that in these pictures was somewhat of a disappointment, although the new artistic approach also doesn't appeal too much to me.