Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
BobtheGreatII
Ha ha, I see someone was following that grunge painting tutorial on the box.
Meh, sort of. It isn't exactly the same, but I got the idea from that. I've had the model for a while, but I had to subdivide it and create a low poly and such.
Also, lol at Conscars. It was an "interesting" gasoline container, that's why I picked it.
Rooster, you're right, I didn't add any extra scratches, just brush scratches, which I did tone down on my latest screen cap. I'm going to add some in a little bit. Thanks for the crit so far guys :)
Re: The Studio Quick-Crit Thread
http://img132.imageshack.us/img132/9867/anybetter.jpg
I added my own scratches onto it, and added a detail normal map.
Re: The Studio Quick-Crit Thread
Use a different font for the texture. That looks like it's on some hoakey flyer posted on a phone pole somewhere.
Re: The Studio Quick-Crit Thread
Re: The Studio Quick-Crit Thread

Still need to work on defining a number of panels, and probably adding detail to the underside areas(they're the hardest part to see any details of due to the fact that they're lit up in the reference).
Fake E: Also need to figure out Kerkythea's lighting system to get a proper "crater" glow working.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
Newbkilla
yes
Re: The Studio Quick-Crit Thread
Love that base! looks exelent.
Re: The Studio Quick-Crit Thread
Just an AUG A3 from fpsbanana. Normally, I get the origin right first time, with some minor edits...but I dunno, something seems off on this one.http://i32.tinypic.com/2krc7p.jpg
Re: The Studio Quick-Crit Thread
Looks too far to the right.
Re: The Studio Quick-Crit Thread
http://img291.imageshack.us/img291/2910/rendered.jpg
I finally got Marmoset to work.. ATI driver didn't work with it. Anyway, here it is without the army styled text on it.