i used 46DTC-WV4KV-RGRDV-XCYP7-HYMHZ
which is funny because it was the first one on the list, and i thought for sure it would have been used already.
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i used 46DTC-WV4KV-RGRDV-XCYP7-HYMHZ
which is funny because it was the first one on the list, and i thought for sure it would have been used already.
Haha yeah several other people I know used codes, the closer to the top they went the more were available :p
As far as I can tell, all codes are now used up.
Hope everyone enjoyed their xmas present.
If it's anything like with Halo Wars there's a good chance they'll be posting a few more DLC codes up in the next couple of days. So those who missed out may want to check their page frequently.
Damn, those Halo Waypoint forumers must have been trying to enter in the codes with a controller on their Xbox. Or the place is deserted. I got the 6th code on the list. Thanks, warlord.
It pays to have Xbox.com loaded up on the redeem code page on days when new content gets released.
Not buying until they put out new map and game variants (unless I come across a free redeem code). Good ones. Hopefully they finish the Forgetactular contest or w/e before the holidays so we can start seeing some new Forge variants.
I think the maps are good. My favorite so far is Breakpoint, then Tempest, and then Anchor 9. Breakpoint has a good weapon placement, with many different routes to the other base. It's fun with Stockpile and CTF so far. Evade is a great loadout for the map I have found; the bomb dodging capabilities make it an excellent way to counter vehicles. Tempest is a gorgeous map that is also a lot of fun so far; it's the most balanced among the trio considering Breakdown has a lot of vehicular stride to it. The best loadouts for it are Jetpack and Sprint I've found; the multiple perches across the map make it too risky to use Armor Lock and I haven't been able to try Invis yet. Anchor 9 isn't a bad map if you play it right; the first time isn't so fun, but the more you play the more it becomes enjoyable. The Jetpack is by far the best option for the map and the multiple access-ways make it easy to evade opponents and turn battles on them.
There is a problem with Tempest I think I've found though. When one team has successfully eliminated the other, then that one team can then spawn kill the other team enmass without much repurcussion. The only reason I think I won a match (48-41 until last kills) was because I was the only teammate still alive with a Rocket Launcher (which ended killing one of them and weakening another, who of which died from their own grenade, giving the last two kills). Other than that though, the map is generally fun. It's worth the DL in my opinion. Also, has anyone noticed they dropped the price of Microsoft Points $2? It used to be $12. Woo-hoo!
I acutely find all 3 maps fine. Though Breakpoint is banshee whoring, I totaled 73 kills using it (shhh jcap :ohdear:) in 2 games of 1 Flag, Anchor 9 on elite slayer is the same as Countdown (first sign of danger = armor lock)
Tempest is fine, seems balanced.