ye, i used a bit of photosourcing for the wood, and just generic noise stuff for the metal bits and such, thats all.
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ye, i used a bit of photosourcing for the wood, and just generic noise stuff for the metal bits and such, thats all.
Neuro, did you render a color map from the high poly to provide basic color fills for those textures?
http://www.llamajuice.com/Tex/Cloth01.jpg
Was really just a wrinkle test. Gunna be redoing them and adding a bunch of grunge and such to it... but yar.
The symbols really stand out and look like they were just kinda drawled on top of the wrinkles in like paint.
The wrinkles look ok, but obvisoly could be better.
Also did you ever think about maybe taking a plane (not a flying plane, just a plane like in 3ds max XP) and zbrush the wrinkles onto it creating a normal map? Using normal maps are really helpful when creating your own textures becuase they show were all the details are.
Hey Neuro, you got any links to tutorials for making wood?
E: didn't read that post above. and will do snaf
catch me on aim, i have a few
@Higuy Yea, I thought about doing that with a normal map, but I don't have to make a normal map for this test, and it wouldn't give me the same look. I need it to look like it was painted kinda, so I think a generated map like that would take away from the look becuase then you couldn't see the brush strokes.
Anyhow, I redid the folds and went for the less is more approach haha.
http://www.llamajuice.com/Tex/Cloth03.jpg
It definitely looks to me like a wrinkled cloth.
only if she put out after