Re: Halo: Reach Discussion
I never thought a game would actually rival Modern Warfare 2 for being the shittiest game of the century.
As I said a few posts up, I was put on probation, mostly at the fault of this fucking gay shit game. Well, I was just playing a CTF game on hemorrhage. About 1 minute into the game, everyone gets sent to the host migration screen. We sit there for about 2 minutes, then everyone "dies" (all red X) and it throws us back to the main menu. Guess what?
I'm banned.
Re: Halo: Reach Discussion
Quote:
Originally Posted by
jcap
I never thought a game would actually rival Modern Warfare 2 for being the shittiest game of the century.
As I said a few posts up, I was put on probation, mostly at the fault of this fucking gay shit game. Well, I was just playing a CTF game on hemorrhage. About 1 minute into the game, everyone gets sent to the host migration screen. We sit there for about 2 minutes, then everyone "dies" (all red X) and it throws us back to the main menu. Guess what?
I'm banned.
You shouldn't have quit any of your games. You go through with it until the end. If you hadn't quit apparently twice before then this probably wouldn't have been a problem. Besides, you get a decent break from ragequitting. This game isn't nearly as bad as MW2 and if you'd actually post while you weren't enraged then you'd definitely see that.
No one should have immunities or favoritism over how many games they quit out of how many games they play. It messes up other people's experiences and ruins the game for many. If you plan on quitting that one gametype because you "Don't like it" then you shouldn't even play at all. I'm sick of people thinking they have a right of way because they quit "less frequently" then everyone else. Quitting is by no means a valid choice of action when it becomes obsessive.
Re: Halo: Reach Discussion
This level of tantrumming is seriously unbecoming of an admin. I mean really, dude, take a fucking chill pill.
Re: Halo: Reach Discussion
I gotta agree with everybody. I mean yeah, the game does have it's flaws here and there, but overall it's a great experience. This is shown by the fact that I play wayyyy too much (but due to that, I've gotten pretty good if I do say so myself). If you keep going through every detail of the game trying to find everything to hate then you'll never enjoy it.
Re: Halo: Reach Discussion
Quote:
Originally Posted by
DarkHalo003
You shouldn't have quit any of your games. You go through with it until the end. If you hadn't quit apparently twice before then this probably wouldn't have been a problem. Besides, you get a decent break from ragequitting. This game isn't nearly as bad as MW2 and if you'd actually post while you weren't enraged then you'd definitely see that.
No one should have immunities or favoritism over how many games they quit out of how many games they play. It messes up other people's experiences and ruins the game for many. If you plan on quitting that one gametype because you "Don't like it" then you shouldn't even play at all. I'm sick of people thinking they have a right of way because they quit "less frequently" then everyone else. Quitting is by no means a valid choice of action when it becomes obsessive.
Why the hell should anyone sit there and be forced to play a game they're not enjoying or else penalties? No matter what scenario is going on, someone stuck in a match they don't want to be in is going to be detrimental to everyone's experience, period.
Common griefing tactics include quitting, teamkilling or draining ally shields, running repeatedly off of cliffs, running headlong into enemies, losing objectives, or flat-out idling. Right now, there are two very explotable and broken systems in place intended to stop quitting and teamkilling. Habitual idlers have been noted for a visit from the banhammer, but that's only extreme cases I believe. And there is no conceivable way to prevent someone from acting like an idiot.
Lately I've noticed I'm taking more of a liking to good old single-player games, or other co-operative games. Halo's appeal is going, going, almost gone. The game has become over-engineered and overcompetitive, where you must play it from start to finish. If I wanted to sign some sort of contract on each match that states I have to stick with the match even if I'm not enjoying it anymore, I would look for strict competitive playlists, like, oh, say, the Arena.
Really, this is a feeble attempt at trying to enforce courtesy and empathy on a group of self-centered pricks. Instead of giving me peace of mind in knowing that my team is going to stick with it through the end and play it, I find myself going into each match assuming that I'm going to be stuck with some combination of idlers, loudmouths, profags, or griefers that will inevitably quit when the enemy team is winning, leaving me alone to play a game where I have zero chance of doing anything. I'd leave, but I hear quitters get banned! Guess all I can do is either idle here and wait for it to end, or just stupidly throw myself at all of them repeatedly as they all gather around my corpse and teabag since a coordinated team killing a single person is such an accomplishment.
Re: Halo: Reach Discussion
Don't hate the game, hate the player. :3
Re: Halo: Reach Discussion
Quote:
Originally Posted by
p0lar_bear
Why the hell should anyone sit there and be forced to play a game they're not enjoying or else penalties? No matter what scenario is going on, someone stuck in a match they don't want to be in is going to be detrimental to everyone's experience, period.
Common griefing tactics include quitting, teamkilling or draining ally shields, running repeatedly off of cliffs, running headlong into enemies, losing objectives, or flat-out idling. Right now, there are two very explotable and broken systems in place intended to stop quitting and teamkilling. Habitual idlers have been noted for a visit from the banhammer, but that's only extreme cases I believe. And there is no conceivable way to prevent someone from acting like an idiot.
Lately I've noticed I'm taking more of a liking to good old single-player games, or other co-operative games. Halo's appeal is going, going, almost gone. The game has become over-engineered and overcompetitive, where you must play it from start to finish. If I wanted to sign some sort of contract on each match that states I have to stick with the match even if I'm not enjoying it anymore, I would look for strict competitive playlists, like, oh, say, the Arena.
Really, this is a feeble attempt at trying to enforce courtesy and empathy on a group of self-centered pricks. Instead of giving me peace of mind in knowing that my team is going to stick with it through the end and play it, I find myself going into each match assuming that I'm going to be stuck with some combination of idlers, loudmouths, profags, or griefers that will inevitably quit when the enemy team is winning, leaving me alone to play a game where I have zero chance of doing anything. I'd leave, but I hear quitters get banned! Guess all I can do is either idle here and wait for it to end, or just stupidly throw myself at all of them repeatedly as they all gather around my corpse and teabag since a coordinated team killing a single person is such an accomplishment.
I'm glad you mentioned the fact of being the last person on the team and quitting due to that reason. It is the only legitimate reason to quit considering the scenario, but more importantly it illustrates just how bad quitting is. AFKers drive me nuts, but at least there is a chance they'll come back to play. What irks me is the teammate who ragequits or suicides the entire time. Then again, I didn't have to worry about a universal K/D ratio in Halo 3; I miss social playlists for this reason. It separates the overly competetive and the casual gamers.
Re: Halo: Reach Discussion
Yet another glitch I just don't understand, and if anyone can prove me wrong then please do.
Bungie says the daily credit limit is 60,000.
When I finished playing Reach yesterday, I was about 4000 credits into my current rank. I just hit General Grade 2 last night, and decided to play a game of Score Attack to just settle in. I just hit today's daily credit limit, but I am only 54,000 credits into my current rank. Unless I am really bad at math, 54000-4000 does not equal 60,000. I didn't mess with any timezones (didn't need to, didn't hit yesterday's credit limit), so how does it fuck up this badly? Credit limits are based on your Xbox's system time, and supposedly it resets around 3 AM or something local time.
Re: Halo: Reach Discussion
change your timezone and it should work
Re: Halo: Reach Discussion
Ugh, I've just spent well over an hour going through the archives of bungie updates.
I remember back during the time of the beta or just after that Bungie mentioned that the updates for reach no longer were purely title update only.
I remember reading somewhere that bungie could now update reach on the fly similar to playlist updates, me and a few people have noticed that armour lock now takes a pretty long time to fully recharge.
If anyone can find which update it was, either BWU or noble actual would you mind posting it here.
This is why the quit ban is in place...
Oh and Jcap, Marty has one thing to say to you about your constant whine and ignorance;
http://halo.bungie.org/bwu/images/Maestro.gif