I've noticed that Sprint also seems to deplete faster.
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I've noticed that Sprint also seems to deplete faster.
If that were the case, then the films would have the initial inputs for armor abilities in their header.
There's a way to validate the theory of dynamiclly tweaked armor ability "energy": search the engine code for data blob signatures which corrallate to either general dynamic game settings or specifically to armor abilities. Assuming you understood the previous sentence.
Understood it just fine, don't know how to get to said code. If it involves opening up my 360, not going to happen.
MLG playlist is up and you jump like a broken pogostick...
ahh MLG your community is SO friendly /sarcasm
Those MLG morons did the jump height wrong. They aren't supposed to change the actual jump height setting, just gravity.
seriously? reach is not THAT bad. mw2 has so many more problems than halo reach. i seems like whats happening here is youre getting right off the game and coming directly here to fume about whatever pissed you off.
E: and yes, i totally understand why that specific thing you referenced would piss you off. im just saying, reach is no where near as bad as mw2.
They heightened the gravity so that weapons etc would drop faster and raised the jump so you would jump as normal. e: you mean in the playlist? Achronos is saying its a problem with the how they set up the playlists and not the gametype, since playing the gametype in customs is fine.
Daily cap going away.
http://www.neogaf.com/forum/showpost...postcount=1037
Well I mean, they increased jump height while also increasing gravity. The reason I called them morons was only because I thought they were attempting to emulate the feel of Halo 1/2/3, which is the opposite of what they've managed to do. Instead, it seems they tried to make it feel more like COD.
Reducing gravity by only 1 increment and decreasing jump height by a little (not sure what percentages exactly) gets you very close to the previous games, not the other way around.
Nick from our Test team wanted me to clarify some full party boosting parameters for you. Seems we might have made it sound like you don't have to worry about being caught in our net of online justice as long as you're behavior is contained to a party full of players. It's actually not that simple. Here's the full story:
OKAY: Full Party Boosting
Playing with a full group where nobody is idle and everyone is running around getting kills, headshots, sticks, and sweet rejections. Nobody is AFK.
NOT OKAY - Idle Boosting
Getting into a full or partial party with guests or other Gold accounts who are not manned in order to kill AFKs. Also not acceptable is having EVERYONE AFK to attempt to get Credits for time played.
Got it? Good. As always, more nefarious behavior such as network manipulation is right out. The Banhammer catches that kind of behavior in its sleep - and it is always cranky first thing in the morning. Best to let sleeping dogs lie.