Re: The Studio Quick-Crit Thread
Smore glockwork.
Spoilerd:
reload(repost):
fire:
running:
sprinting:
Please take note that this is still style experimentation. Also, ingame, the running and sprinting animations would be further enhanced with camera movements, but without an actual environment it isn't easy to simulate.
Re: The Studio Quick-Crit Thread
The running looks really rigid for some reason, and the sprinting looks alright animation-wise, but it looks funny. :S
Re: The Studio Quick-Crit Thread
I like the reload, but the running and sprinting don't look very good at all. With the running, the gun looks like it's jello, because it shouldn't move more then the arm does, especially the way he's holding it. And the sprinting just looks like someone's trying to flail they're arms around. Watch people run, their arms move to get them to go faster, not just flailing them around.
Re: The Studio Quick-Crit Thread
biggest thing with the sprinting is that peoples arms dont go that high
Re: The Studio Quick-Crit Thread
sprinting 2:
hows this suit you rooster?
Re: The Studio Quick-Crit Thread
better than before. it might look better once ingame. personally i think you should ball his left fist or have the fingers go together to form a fin shape, if you know what i mean. i prefer the former though.
Re: The Studio Quick-Crit Thread
I just don't think sprinting would have an animation really... Could he just hold it with both hands and run holding it up... hard to explain, hope someone knows what I mean.
Re: The Studio Quick-Crit Thread
It would definitely look better ingame. I would have the camera jiggle appropriately, like your head moves when you run, however in max it is kind of pointless since there isn't an unmoving background to compare to.
Re: The Studio Quick-Crit Thread
i can see what you mean bob, but im not sure why anyone would run with a gun like that. <_<
Re: The Studio Quick-Crit Thread
I made a very small change to the running animation, but it seems more fluid to me now.
running 2: