Re: Open Sauce Ideas thread
Quote:
Originally Posted by
CrAsHOvErRide
and I have it :realsmug:
He gave you STL?
Re: Open Sauce Ideas thread
Re: Open Sauce Ideas thread
I would like to add an idea, where instead of referencing our custom SCRIPT globals in XML and compiling it with cheApe, we have a single scripting globals TAG that lets us define them... would that be too hard to add to OS Sapien (korn)?
Re: Open Sauce Ideas thread
Quote:
Originally Posted by
Dwood
I would like to add an idea, where instead of referencing our custom SCRIPT globals in XML and compiling it with cheApe, we have a single scripting globals TAG that lets us define them... would that be too hard to add to OS Sapien (korn)?
What's wrong with how it's set up right now?
Re: Open Sauce Ideas thread
Quote:
Originally Posted by
ShadowSpartan
What's wrong with how it's set up right now?
Nothing, but being able to just have a tag type for defining hs globals would make it easier to add new ones.
Re: Open Sauce Ideas thread
For one, it is far easier to copy/cut/paste XML definitions than using the HEK to try such things. Second, I'm not redesigning the internals of the HEK extensions to depend on a tag file instead of a lower level implementation file (thus, I don't have to wait for the tag system to be initialized before I setup the scripting additions). The pros outweighed the cons for this setup.
The only reason I include them in any tag definition to begin with so anything which loads the compiled map knows how to process the custom script data.
Just make a program which acts as a frontend (GUI provider) to the backing XML definitions if it is that much of a factor.
Re: Open Sauce Ideas thread
Would you be able to make it so when you pick up a flamethrower or chaingun it autmatically changes to third person like in halo 3? (with the camera close to the player and to the right a bit).
Or make it so it goes to 3P when you pick up a weapon with "3p" or something in the tag name (for custom tags)
Re: Open Sauce Ideas thread
Quote:
Originally Posted by
Gravemind
Would you be able to make it so when you pick up a flamethrower or chaingun it autmatically changes to third person like in halo 3? (with the camera close to the player and to the right a bit).
Or make it so it goes to 3P when you pick up a weapon with "3p" or something in the tag name (for custom tags)
That shouldnt be too hard but i cant remember if 3p was working or not.
Re: Open Sauce Ideas thread
IIRC Choking Victim got a 3p system working, but it involved using a script to make your player enter a biped that had a seat. The colors did not sync, and their might have been more problems.
Re: Open Sauce Ideas thread
Quote:
Originally Posted by
CodeBrain
IIRC Choking Victim got a 3p system working, but it involved using a script to make your player enter a biped that had a seat. The colors did not sync, and their might have been more problems.
This is Open Sauce, this wouldn't need any fancy tagging :P