Texture baking works, but it doesn't look as good as n-maps or actual polies.
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Texture baking works, but it doesn't look as good as n-maps or actual polies.
I my self have been curious about the answer to this question since it was first asked... XD idk why its being ignored.
Although with the recent announcements about open sauce its probably completely irrelevant now if master is right when it comes to not being able to compile the map, because I'd imagine that file size limits can be bypassed once open sauce is released.
looking good, but you need to work on the multilevel parking :(
It's because I'm the one who first asked it, and WoL's out to get me. Now I'm less interested because as you say, Open Sauce looks promising as a means of cleanly bypassing the limit. But I betcha that if it does, he's going to play it off as though that were his intention all along.
asshole
Kornman said he would help them bypass it, although I think they underestimate what will have to be done. I suppose making the MP maps load them like SP, would work, but I domn't know how the game would manage the "hiccups"
I really don't understand why everyone is PMS'ing. The test build ran excellent.
Of course I dont know...
No one cares how it runs, WOL is just to arrogant to address the questions of people who are far more expierenced with using hi-res content in mp maps. I don't care how many high poly models you've put ingame, or what their poly count is. Once he starts applying 1024 or 2048 textures with MIP maps, to every object in the game, he's going to fuck it all up. Then we're going to have a post of his going "soz guys, i didnt think this would happen!"
If he actually listened to what peopel were saying, and adressed our conerns there wouldn't be any debate. This is why we're making a big deal out of this.
teehee. I know something none of you know. I guess i am arrogant ;)