Any better? I added a bit more detail to it. (also I didn't forget the on/off switch this time)
http://i238.photobucket.com/albums/f...ashlight-1.png
Printable View
Any better? I added a bit more detail to it. (also I didn't forget the on/off switch this time)
http://i238.photobucket.com/albums/f...ashlight-1.png
most flashlight have a grip with Details:realsmug:
@ICE: when people run, their hands move somewhat diagonally as their upper body twist a bit, not just straight back and forth, especially with a gun.
Looks like it's made out of rubber, is that what you're going for?
excellent point kid, thanks.
@ rooster, if that was directed at me, then yes. My goal for both running and walking was to make an interesting and flowy animation that gets the point across without being entirely realistic. Intentionally overdramatic. Sort of like battlefield bad company.
Yeah, at least the grip is rubber. (Everything looks like rubbery and the same becuase of my material setup in Max.)
I was going to add detail into the grip with a normal map instead of wasting time modeling it all out, or should I model it all out? it was mostly going just going to be little bumps.
oh, i was talking about the flashlight if you mean the rubber comment. yeah, i understand its the max material. i think you should keep it a metal flashlight, and have the grip be like this one:
http://www.sd5.k12.mt.us/ghs/howl/Images/Flashlight.jpg
Yeah I think that looks a bit better too. But should I do a normal map for the grip or just model it out?
normal map, but model a hi res version of it. you don't have to do that, you could make a height map if it's easier. it really makes no difference.
The left hand should be somewhat palm-down when it's coming up from the bottom of the screen, so it'll swing up and look a bit more stylized rather than staying in the same position with unnoticeable rotation. I'm seeing a pause in the movements of the left hand when it reaches it's climax as well.