Re: The Studio Quick-Crit Thread
http://img199.imageshack.us/img199/4162/wongles.th.png
http://img24.imageshack.us/img24/190...wongles.th.png
Click for full size.
Something me and avp are working on. The picture is inside the 3ds max viewport. It was easier for me to see how I wanted the lighting to be like.
Re: The Studio Quick-Crit Thread
...What is it?
What is it going to be?
Can we see it from other angles?
Can we see what you are aiming to achieve?
I can't see a thing in those pictures. I assume it's an environment of some sort? Your "lighting" is really a hindrance to being able to give you crit on it. It really looks like nothing, even in the wire frame.
Re: The Studio Quick-Crit Thread

Its very basic. But am I doing it right?
Re: The Studio Quick-Crit Thread
Halo 3 rats nest single player place?
Re: The Studio Quick-Crit Thread
It was originally. Be we decided to just get some of its architectural elements and make something of our own out of it.
...Not going so well...
Re: The Studio Quick-Crit Thread
Re: The Studio Quick-Crit Thread
Best way to make the complex walls and pipes like in this area?
http://img6.imageshack.us/img6/5171/...8b93bbbe0e.jpg
Re: The Studio Quick-Crit Thread
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
DEEhunter
Haha use UT3
But in all srsnes... what are you talking about specifically... nothing is really complex it's just a bunch of cylinders going through boxes. Stuff overhead is just cylinders with some extrudes along it going through a support system.
Re: The Studio Quick-Crit Thread
How about railing like this?
And as for the structural support. Will this do? I cant have it take up to much space.
http://img31.imageshack.us/img31/4726/titdirt.jpg