Re: Halo: Reach Discussion
Quote:
Originally Posted by
MrBig
That's not what he was complaining about
What post did you read? Vibration is an effect caused from grenades, he complained about grenades and mentioned vibrations. You do realise they have implemented an armour ability, thats sole purpose is to tackle explosive and other high impact threats?
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Limited
What post did you read? Vibration is an effect caused from grenades, he complained about grenades and mentioned vibrations. You do realize they have implemented an armour ability, thats sole purpose is to tackle explosive and other high impact threats?
i was complaining about how much spam was coming from that one match i DID participate in said match but the point im trying to get across is that even though it wasnt elite slayer there was such a ridiculous
you need to read it better next time. hte point of my complaint is people need to simmer down on grenades and possible start shooting their guns more often
Re: Halo: Reach Discussion
Quote:
Originally Posted by
sevlag
i was complaining about how much spam was coming from that one match i DID participate in said match but the point im trying to get across is that even though it wasnt elite slayer there was such a ridiculous
you need to read it better next time. hte point of my complaint is people need to simmer down on grenades and possible start shooting their guns more often
Nerf grenades a bit then for most playlists? People aren't going to just simmer down on grenades. If anything, I'd make it to where in Arena you'd have to find the grenades before you could use them or limit it to 1.
I've seen more Heroes and Field Marshalls lately. The anti-boosting hasn't been enforced yet it seems.
Re: Halo: Reach Discussion
No, the anti-boosting stuff has been implemented. It's just that they are using a cheap and extremely unreliable method of detecting boosters. My guess is that they are picking up people (and guest accounts) who had 0 kills. So now if you are boosting with guests, all everyone does is get like 5 kills per account while the booster gets 80. Or, if you are AFKing in Firefight, you just get 10 kills and walk away for the rest of the game. There's plenty of people doing it.
But, that's pretty much the only way to detect them. If they were to solely base the game off of your "kills over time" graph, they would innocently ban A LOT of BAD players. My friend's brother is 18, but he is probably worse than a 5 year old. He averages like 3 kills a game and always goes about -20, but he always goes for the objective. His kills over time looks like he idles the entire game, but that's because he can't kill.
Re: Halo: Reach Discussion
As long as they get the boosters who AFK all day then at least one battle is won. That's the way i see it at least.
Re: Halo: Reach Discussion
I hardly call it "a battle won" when the same people who AFKed all day are still doing it, but now in a slightly different fashion.
Re: Halo: Reach Discussion
They should add a distance traveled tracker (that monitors actual distance, not based on how long the biped has been running...into a wall) on top of their input tracking, on top of their kill tracking. They'll hit the ones who just have their jump button tapped down while missing the ones who find themselves a nice snipping spot and just camp it out.
Re: Halo: Reach Discussion
They do track distance traveled with race games, so it's probably possible to record with a title update (if it's not recorded in the stats sent to them already).
Combined with kill statistics, it should be pretty accurate. If someone camps the entire game and doesn't move, they'll probably still have enough kills. Or, if someone sucks at killing but is extremely good at being a moving target, they will have a lot of distance. The only issue I can see with that is if someone rubberbands down the forward stick. :-/ In a map like Hemorrhage, you would start walking across the entire map every time you spawn.
Re: Halo: Reach Discussion
Just thought this deserved being mentioned here.
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Do you know why the casual's are better than the profag competitive gamers?
Whilst the competitive players are busy complaining about the casual's. the casual's don't even bother wasting their time and just play the game.
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Posted by: Stardriver 1
Well, "casual" has a negative connotation. It's used by players that want Reach to be a game that it's not. Only "casual" players like Reach. Therefore, if you like Reach you are a "casual" player.
Once being labeled as "casual" you can be dismissed as "unskilled","ignorant","fanboy","stupid",etc.
See how that works?
And yet, it's the competitive players who lack the skills to evolve their tactics to a ever changing game set, whilst in their own ignorance try to meld the game they're so focused and fanatical about to their own personal depictions of the "perfect" game.
See how that works?
Re: Halo: Reach Discussion
And yet it's the "casuals" who ignorantly group people like me who simply dislike Reach in its entirely with the ultra profag competitive gamers.
Derp.