Everyone trying to enter the server without OpenSauce will be OSOD'd.
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Everyone trying to enter the server without OpenSauce will be OSOD'd.
I've been messing with the preview dll in the OP; positioning weapons, adjusting FOV etc, but every time i left click to save the game freezes and sound loops. Tabbing out gives me an exception window.
Windows 7 32bit, directX up to date.
Exception details:
Quick question, could you re-enable shader_transparent_genric with OS in any way, or is that completley dead for CE?
I wasn't aware that is "disabled"
^apparently its not supported anymore in the pc version, the shader transparent generic was in the xbox and was used to create the shield effects for covie equipment. very simplified way of getting the shield flash effect.
System.Reflection.TargetParameterCountException: Parameter count mismatch.
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Windows.Forms.Control.InvokeMarshaledCallba ckDo(ThreadMethodEntry tme)
at System.Windows.Forms.Control.InvokeMarshaledCallba ckHelper(Object obj)
at System.Threading.ExecutionContext.runTryCode(Objec t userData)
at System.Runtime.CompilerServices.RuntimeHelpers.Exe cuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData)
at System.Threading.ExecutionContext.RunInternal(Exec utionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ExecutionContext.Run(ExecutionCon text executionContext, ContextCallback callback, Object state)
at System.Windows.Forms.Control.InvokeMarshaledCallba ck(ThreadMethodEntry tme)
at System.Windows.Forms.Control.InvokeMarshaledCallba cks()
Attempting to extract a globals.globals tag with OpenSauce IDE extractor into folder with dependents
CacheViewer has been WIP for a while. At first I just did a port of GuerillaRadio's logic with some async operation support. Then I started moving that to work with BackgroundWorker systems. The later code got accidentally committed when I was pushing some changes for something else (and I haven't pushed new changes for it yet since it's not finished).
If you're going to work with code from the repo, you need to know how to debug or at least know how to evaluate problems. None of that information even remotely helps me, especially since it's a stack dump of MS code (with no link to my own).
Can you make it so the OS Sapien won't bitch to you about how your AI/Biped has a dialog tag but no mouth data (Mouth Animations)? It lags the whole fucken thing and get pretty damn annoying after awhile.
This will probably be my last post in this thread. Couldn't hold this back any longer.