Re: The Studio Quick-Crit Thread
I believe thats what the "raysat_3dsmax" process is.
By the way, I learned something new and made this:

I used Nurbs and Deform Modifier.
Re: The Studio Quick-Crit Thread
edit: nvm.. ill reupload-
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
Advancebo
I believe thats what the "raysat_3dsmax" process is.
By the way, I learned something new and made this:
I used Nurbs and Deform Modifier.
Cool sub-div modeling. Can we see the wires of the un-smoothed version so we can see if your doing it right?
Re: The Studio Quick-Crit Thread
Doing what right? I just did it for fun.
Re: The Studio Quick-Crit Thread
The sub-division modeling. There are techniques with that as well. Avoiding things like poles and n-gons.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
Advancebo
I believe thats what the "raysat_3dsmax" process is.
Backburner
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
DEEhunter
The sub-division modeling. There are techniques with that as well. Avoiding things like poles and n-gons.
He said "for what" becuase he wasn't trying he was just messing around, nothing serious.
Re: The Studio Quick-Crit Thread
http://img372.imageshack.us/img372/7775/onilogo.png
First time I've ever messed with the text warp tool.
Re: The Studio Quick-Crit Thread
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
MrBig
First time I've ever messed with the text warp tool.
Got a vector of this so I can make it holy-shit-that's-huge? Also need it smaller so it fits nicely in my sig so I can replace this one I got off of the Halo wikia.