All good reasons, but they stem more from a developer's standpoint. For someone like me who knows fuck all about making maps for Halo, it's more consistent than a game like MW2, BlackOps, and BC2.
Printable View
This is true. Even though Halo games are a bit "Crazy" (can't think of any word besides it) half of the time, the map designs always have a good tinge too them in some way. CoD's maps are always cramped and junk and have that "LETS PLAY THIS REALISTICALLY LOLOLOLOL" type of design. Sorry, but I like the imaginary designs that Halo has thrown forward with their maps, Halo 3 especially.
Really? I didn't like Halo 3's map designs because I felt like they were trying too hard to be like CoD maps. Tons of random geometry sticking out everywhere to make grenade bounces gay, and no real sense of flow to most of them. The big team maps were good (except for the inclusion of the damn laser) but the small team maps didn't hold up as well IMO.
Halos 2 through Reach as wholes don't hold up as well, IMO.
I don't know, I actually thought a lot of Halo 2's map designs were really brilliant. Especially once the DLC maps started coming out. It's like Bungie knew exactly what kind of game they were making maps for and tailored the designs perfectly to that style of gameplay. Which is exactly what felt missing from Halo 3's maps.
I played a lot of Halo 1 for looks, and Halo 3 for gameplay, so I guess I'm jaded, but I didn't mind H3 at all. In fact, I prefer those maps over a good many of the Reach ones.
Halo1's were alright, but people usually enjoy the originals simply because H1 was the first Halo/Nostalgia. Not to say there weren't maps that were great. Timberland and Sidewinder are quick reminders of good H1 maps.
Halo3's outside maps were the best ones out of all of them in my opinion. Bungie just does a great job at capturing the wide-open environments. I don't count Isolation as open though, if you know what I mean.
well, bloodgulch is kind of halo 1's signature map. if it wernt for needing to lead, i can see the start of each game being everyone on each time rushes for the sniper on top of the base, one person gets it, they get team killed, and then whoever ends up with the sniper shoots across the map at the other base racking up alot of nice spawn kills.
hell thats the start of most blood gulch games minus the spawn killing. thats just bloodgulch though. the only other map i can think of with a seriously game breaking issue is... i think its damnation, where theres a teleporter to the blue base. you can go through the teleporter and throw grenades, then go back through and snipe down at the place the grenades just blew up, leading to massive spawn killing.
But as a testament to everything else in the game, both of those maps remain quite playable even with that stuff going on. Get creative and you will survive.