Then don't use 3ds max 8. :/
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Then don't use 3ds max 8. :/
It might be more usefull to unwrap the attachments on a seperate smaller bitmap if you wanted to have a second version without all the attachments.
I agree with Killa. And nom! nom!! nom!!! Soz?
http://img522.imageshack.us/img522/2...dboxclosed.jpg
@Il Duce Primo, that is actually a good idea.
@Joe, the seems in the middle is due to unwrapping half of it and then mirroring it, none of those parts sre actually stretched. Also I am sure the blue part is not skewed because it is a flat object and would be hard to fuck up Lol.
Edit:
http://i58.photobucket.com/albums/g2..._smg_odst3.jpg
Ignore the parts which have fuxed up colors, that is because overlapping parts which are intensional.
http://i58.photobucket.com/albums/g2...MG_Unwrap2.jpg
http://i58.photobucket.com/albums/g2...MG_Unwrap3.jpg
All the same unwrap.
Since the gun is pretty symmetrical, most of those parts can be "butterfly" unwrapped. And when you are unwrapping the cylinders, have the seem be on the bottom most edge.
I was butterfly unwrapping untill I realised it would look weird when textured as the grains of the abse texture would be going in different directions... so on the edges of some parts where it is chamfered abit it would look wrong.
Also if the person who textures it decides to add a bit of shine to it with the burn and dodge tool then they can just put on long stroke on the edge if it isnt butterfly unwrapped.
That looks awesome, nice unwrap as well. I love the model.