Re: Halo: Reach Discussion
Quote:
Originally Posted by
Warsaw
If you know how to work the map, it's amazing. The key is in the tunnels. Mindless is the very definition of Slayer, at any rate.
Sounds a bit like what Damnation was to me. I still think that's the best free for all Slayer map the series has seen.
Quote:
Originally Posted by
Warsaw
Mindless is the very definition of Slayer, at any rate.
I disagree, mindless is the very definition of bad slayer, for instance the people who go on blood gulch and strafe back and forth on the hill for hours. Good slayer is really very engaging. See again: Damnation.
Re: Halo: Reach Discussion
Slayer is mindless because everyone is pointlessly killing each other for no other reason than acquiring...points. No higher objective, no story, no motive. Just killing for killing's sake. It's good sport.
I was partial to Hang 'Em High for any game type. I absolutely adore that map. I missed the lip in the trench that people would get stuck on in the Xbox version.
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Warsaw
If you know how to work the map, it's amazing. The key is in the tunnels.
This is definitely true. That and the teleporters. I also adore the shotty on that map.
Quote:
Originally Posted by
Pooky
Sounds a bit like what Damnation was to me. I still think that's the best free for all Slayer map the series has seen.
I disagree, mindless is the very definition of bad slayer, for instance the people who go on blood gulch and strafe back and forth on the hill for hours. Good slayer is really very engaging. See again: Damnation.
Damnation is such a great map. I've been wanting Bungie to remake it for such a long time. It would be cool if it was a jungle, kind of like Guardian, but with a lot more organic platforms. Good slayer has to involve movement, which is why I promote AR/Pistol starts so much on Hemorrhage. With the DMR, all people have to do is camp at a few spots and strafe. the AR/Pistol starts oblige people to actually move throughout the map.
Re: Halo: Reach Discussion
200 multikills again? :ugh:
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Kornman00
200 multikills again? :ugh:
I really wish they mix things up a bit; make it so you need 30 Assassinations or something instead of a totally unnecessary amount of multikills.
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Warsaw
Slayer is mindless because everyone is pointlessly killing each other for no other reason than acquiring...points. No higher objective, no story, no motive. Just killing for killing's sake. It's good sport.
He's talking about "mindless" in the sense that there's no effort, thought, or varying strategy involved, e.g. strafing over and behind the large hill in Blood Gulch and essentially dominating the entire map, or spamming grenades for in Rat Race.
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Warsaw
Slayer is mindless because everyone is pointlessly killing each other for no other reason than acquiring...points. No higher objective, no story, no motive. Just killing for killing's sake. It's good sport.
You could really make that argument about all modes. It's irrelevant.
Quote:
Originally Posted by
p0lar_bear
He's talking about "mindless" in the sense that there's no effort, thought, or varying strategy involved, e.g. strafing over and behind the large hill in Blood Gulch and essentially dominating the entire map, or spamming grenades for in Rat Race.
P0lar hit the nail on the head there.
Quote:
Originally Posted by
Warsaw
I was partial to Hang 'Em High for any game type. I absolutely adore that map. I missed the lip in the trench that people would get stuck on in the Xbox version.
I liked Hang em High as long as there weren't Pistol starts. Pistol starts made the map into a bit of a bland strafe fest, since all the walkways were deathtraps and no one went on them.
Quote:
Originally Posted by
DarkHalo003
Good slayer has to involve movement, which is why I promote AR/Pistol starts so much on Hemorrhage. With the DMR, all people have to do is camp at a few spots and strafe. the AR/Pistol starts oblige people to actually move throughout the map.
100% agree. I'd been saying that from the start. After all, what's the point of even having the pistol if everyone's going to spawn with DMRs all the time.
As an aside, I'm glad everyone else finally realized how obnoxious the DMR really is.
Re: Halo: Reach Discussion
I'm surprised you handful of people haven't spawned your own thread about Halo "imperfections" yet.
Quote:
Originally Posted by
Kornman00
200 multikills again? :ugh:
I take that back. 200 multikills again? And Grifball? :party:
Re: Halo: Reach Discussion
Re: Halo: Reach Discussion
http://www.1up.com/do/blogEntry?bId=9066610
Don't know if this is 'shopped or false or repost, no idea where to put it, but I thought this was interesting.