Re: Halo: Reach Discussion
LASO is supposed to be freakishly difficult. If it wasn't then I don't know what the point in adding the skulls would be. What I'm saying is that LASO shouldn't be played thinking it's "Mythic" or anything like that; the challenge is actually supposed to be a challenge.
Re: Halo: Reach Discussion
Quote:
Originally Posted by
ejburke
Why have we been stuck with the same skulls for 3 games, anyway? It's not like they weren't plucked from a hat to begin with.
Well, Halo 2 had a couple of different skulls, and some of the same skulls were very different in effect. Black eye was actually a good thing in Halo 2 since it could charge your shields all the way to max OS, and you could refill it by killing allies.
I'm fully aware that Halo 2's Legendary campaign was cheap, arbitrary and downright cruel at times, and I still vastly prefer it over any of its successors.
Re: Halo: Reach Discussion
Been doing LASO solo because I have no friends am awesome, but I always get my ass handed to me by those last fucking Elites. It's really not even because of the sword Elite, but the Concussion Rifles instead, and Jorge isn't even considered an ally at this difficulty since the turret seems to be just spewing dust at them.
Help?
Re: Halo: Reach Discussion
Quote:
Originally Posted by
DarkHalo003
LASO is supposed to be freakishly difficult. If it wasn't then I don't know what the point in adding the skulls would be. What I'm saying is that LASO shouldn't be played thinking it's "Mythic" or anything like that; the challenge is actually supposed to be a challenge.
Any idiot can make a game harder. Enemies can always sponge up a little more damage. Shots can always hurt a little more. Where do they draw the line?
I don't mind a challenge. I don't mind dying over and over. I DO mind when they make a mockery of their own game, pissing on every mechanic that made the game fun in the first place, in order to make it arbitrarily more difficult.
I guess what I'm saying is that there are ways to increase the difficulty without turning the game to shit. LASO is shit. It turns down the fun more than it turns up the challenge. The most disappointing thing for me is that I used to think Bungie knew better.
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Pooky
Well, Halo 2 had a couple of different skulls, and some of the same skulls were very different in effect. Black eye was actually a good thing in Halo 2 since it could charge your shields all the way to max OS, and you could refill it by killing allies.
What happened to this skull since then? Sounds like it became a sell out :|
I wish they would have gave you game setting palettes to work with like in FF, not just the same lame batch of skulls. Halo Wars went in the right direction because they at least gave you skulls that both helped you...and worked against you, on top of just 'lol' skulls. Such an under appreciated game.
Re: Halo: Reach Discussion
Good fucking god. Just finished this challenge after 3.5 hours of playing. I died a wonderful total of 150 times, since I was the bait in our party of 4. We tried at least 5 different plans for the last area, finally succeeding with a rush-in-think-later approach. Two of us spammed grenades at the grunts while the other to went for the zealots, then the first two looped back around and tried to assassinate them.
Most frustrating game of Halo. Ever.
But hey, 12,500 credits. :downs:
Re: Halo: Reach Discussion
Quote:
Originally Posted by
ejburke
Any idiot can make a game harder. Enemies can always sponge up a little more damage. Shots can always hurt a little more. Where do they draw the line?
I don't mind a challenge. I don't mind dying over and over. I DO mind when they make a mockery of their own game, pissing on every mechanic that made the game fun in the first place, in order to make it arbitrarily more difficult.
I guess what I'm saying is that there are ways to increase the difficulty without turning the game to shit. LASO is shit. It turns down the fun more than it turns up the challenge. The most disappointing thing for me is that I used to think Bungie knew better.
Jesus Christ, it's just a challenge.
Like DarkHalo said, it's not a difficulty. Easy, normal, heroic, and legendary are difficulties. The skulls are nothing more than an extra challenge for fun.
Re: Halo: Reach Discussion
Whether it's an official or unofficial difficulty level is irrelevant. But I can split my argument into critiques of the individual skulls and stock difficulty levels. It all applies no matter how you want to look at it. LASO causes those individual flaws to supercombine and Bungie has endorsed it with a challenge, with more to come.
If they would have kept even one or two of the more fun-sucking skulls off, that would have demonstrated some sense. Hey, if those skulls had been cut or replaced like -- I don't know -- if they had been ITERATING on them since Halo fricking 3, "All Skulls" might not have been so bad. As I said before, there are many more creative, fair, and fun ways to do a la cart difficulty ratchets than Bungie has demonstrated with their sadly static and unchanging selection of skulls.
Re: Halo: Reach Discussion
i miss sputnik from halo 2, all objects are more or less lighter, explosions propel things farther
Re: Halo: Reach Discussion
Quote:
Originally Posted by
sevlag
i miss sputnik from halo 2, all objects are more or less lighter, explosions propel things farther
This one too. Cowbell isn't a good replacement for it because it makes it almost impossible to grenade jump.