Well it's still not working and It's pissing me off. I run up to the ladder and touch it but when I try to go up I just sort of vibrate on the wall. I can go up about 3 inches before it goes into HURF DURF mode.
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Well it's still not working and It's pissing me off. I run up to the ladder and touch it but when I try to go up I just sort of vibrate on the wall. I can go up about 3 inches before it goes into HURF DURF mode.
What a good way to make specific AI paths only for vehicles and others only for walking?
place a path node, hit F4 and go to the VehicleUsage thing at the bottom, check what you wanna have checked :P
Coolio.
Now about sounds. I want to use the same background sound_looping system as halo. How exactly does UT sound work? Mainly in the topic of background sound. What format do I import as? WAV MP3 OGG WMA (lul)?
Have you been to UDN? Check this out, it'll answer everything for ya.
http://udn.epicgames.com/Three/SiteMap.html
That's a good resource.
I just finished up AI pathing and game play elements for wizard. Me and some friends are going to do some LAN on it today I hope.
I'll start doing online testing when I get the IP issue on my router cleared up. This problem.
Ladders are making me rage. I need help with them. I'm using the updated ladder thing but they still don't work. :maddowns:
just make a lift instead. they're alot more functional and generally speaking, alot easier to set up.
I'm staying classic. These maps are meant to be as close as possible for the sake of accuracy. Also I figured out what is wrong. Ladders on a perpoly collision = FAILURE. I can't get the brush system to work. And I hate it tbqh.
Mister Inferno, add me on a messenger, unless you have none. I'll try to help you with brushes/explain.