xpadder or Pinnacle Game Profiler, the latter being much better but a paid program. But if your smart...
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not from your mod, just in general. been getting constant bsods, ruled out overheating, memory issues, and gpu issues. got a new mobo on the way to see if that fixes it, along with reformatting for the 3rd time. if it doesnt work, ill just send it back i guess (the mobo)
anyway, this has been preventing me from playing MWLL :(
Crysis doesnt even launch for me, will there be a beta for wars/warhead?
Oh god please don't. I don't want to buy a game I will never play just for a mod. Regardless of how much fun the mod is.
:saddowns:
I just happened to have Crysis which I got for like 15 bucks a long time ago.
Oh and I've played a little more (though I've been gone for 2 days) and I was wondering if there was a chart to explain exactly what each weapon does and how much damage and what ranges it has. I'm a bit confused and I just go for the heavy Gauss every time because I know I can get kills with it.
Oh and is there a place where part damage is explained. I know that you can slow someone down by damaging there legs but I'm not sure what parts cause the most damage to the overall structure.
Yea I'm a noob.
edit-
Oh and BTW old Nvidia Geforce drivers have MASSIVE problems with this mod. I updated them to the most recent version and it fixed all the problems but you should probably warn people about that.
Brush up on your mechwarrior skills Inferno!Quote:
MWLL Beta Hotfix 1 Release
Hey everyone,
Good news for all those fans out there: We release our first hotfix today that will address some issues with game stability. After installation you should see a good improvement in stability!
Another fix added involves clients not being able to connect to password protected servers. So to all Clans using a private server you should now be able to connect with the proper password.
And here something you might be interested in: Servers will now log statistical information on games played to the My Documents\My Games\Crysis\MWLL\stats folder. Each map played will write an XML file containing information on what was used in the game.
You can grab the file right away from here:
Main SiteOpen Beta Release 1 - Hotfix 1http://www.armyofdarkness.us/mwll/be...a1-Hotfix1.rar
Main Torrent Open Beta Release 1 - Hotfix 1 Torrent
Mirror 1 MWLLDownload.comExternal Mirror AWGClub (thanks to Timberwolf)External Mirror Ricin.us (thanks to Ricin)
or any other mirror that is willing to share it later. I will update this post with Mirrors if sent to me.
This update will be REQUIRED on Clients AND Servers! If you don't update you will not be able to connect!
Installation as before: Grab the RAR file use WinRAR or 7Zip to extract the package to your Crysis folder. Overwrite any existing files (should be 3 of them).
Cheers everyone! Update your servers and clients and test it out.
What are you using as a base for the damage application? A previous mech game of some sort or made up your own?
For those of you who are not familiar with BattleTech/Mechwarrior or those who need a refresher here is a quick primer on the weapons available in MWLL
**PREFIXES**
C= CLAN
ER=Extended Range (usually used interchangeably with clan, because clans used ERs a lot)
U=Ultra
S=Small
M=medium
L=Large (NOTE- Denotes "light" in the case of a Gauss Rifle)
-----------------------------------------------------------
**Weapon Names**
BALLISTIC WEAPONS
AC = Autocannon
A rapid-firing, auto loading weapon that fires high-explosive anti armor rounds,
Ammunition ranges from 30-90mm for Light AC's to 80-120mm for Heavy AC's (HAC)
Think of this as a auto-firing, rapid fire howitzer and you wouldn't be far off (120mm is a common howitzer size)
AC's(of all variants) are given a size value of 5,10 and 20 (smallest to largest)and are donated by "AC-#" For example AC-5.
In battletech ACs have a variety of ammunition available to them. In MWLL each type use one basic ammunition type. Further ammo
types may be made available in the future.
UAC = Ultra Auto Cannon
Clan only Advanced auto cannon capable of firing a higher sustained rate of fire (RoF) then a average AC.
RAC= Rotary Auto Cannon
Rotary Barrel style of the ACs allowing for extreme rapid fire of over 2000 Rounds per Minute
LB-X =
A lighter version of the basic AC. Capable of using cluster munitions, which act essentially as a shotgun. In MWLL the LB-X only uses cluster munitions. New munition types for all AC types might be introduced into MWLL at a later date.
Gauss = Gauss Rifle
'Mech "Rifle" that propels a solid projectile using a series of high powered magnets. Generates very little heat but fires at a exceptional velocity and range. Its large round size however limits the amount of ammunition a mech can carry to a relatively small amount. While the ammunition itself is non-explosive, the firing mechanism is volatile due to the large amount of power it has to use to charge, and cool, its superconducting magnets. Comes in a Clan, Heavy (Inner Sphere only) variants
MG= Machine Gun
Everyone's favorite low caliber, rapid fire, nitrogen cooled anti infantry weapon. MG is a basic classification for a large number of similar weapons manufactured by every house of the Inner Sphere and every Clan. Including "Vulcan" rotary MG's and single barrel squad support weapons. For simplicities sake all 'mech and vehicle class MGs have identical characteristics (dead is dead in any case)
ENERGY WEAPONS
BL= Beam Laser
Weapon that fires a relatively long, powerful laser. Inflicts damage through high energy transference directly resulting in the heating up of armor and subsequently internal components.
Note that unlike every other mechwarrior game, simply hitting a enemy with a beam laser does not guarantee maximum damage. Enemies in MWLL take damage continually as long as the laser is on the target (instead of a Miss or Hit situation where it does max or no damage as in other mechwarrior games.)
PL=Pulse Laser
Laser weapon that fires short, quick pulses of energy. Similar to a beam laser but fires in short bursts resulting higher accuracy but reduced damage and range.
PPC = Particle Projection Cannon
Weapon System that uses a magnetic accelerator to fire a high powered stream of proton or ion bolts. Damages from energy transferal on impact and heat.
Variants include the Clans ERPPC (Extended Range PPC)
Flamer=
Weapon that taps into the heat generated by a 'mechs and vehicles power plant and shoots it out of a barrel in a high powered, short ranged burst of energy. Similar to a modern flamethrower in most respects. Good anti-infantry weapon for its damage potential and moral busting effects. Its main use however is to raise the internal temperature of enemy 'mechs and vehicles by bathing them in a burst of super heated plasma. In vehicles that use a Internal Combustion Engine (ICE) the flamer uses a mixture supplied from the vehicles fuel tank instead of from a fusion power plant.
MISSILE/BOMB WEAPONS
SRM= Short Range Missile
High explosive short ranged missile system. Comes in 2, 4, and 6 variants (SRM-6 rack fires 6 missiles per salvo)
Less range then a LRM but twice the damage
LRM= Long Range Missile
Long Range Missile system, half the damage of a SRM but more then double the Range. Comes in larger rack sizes then a SRM to make up for its poor damage per missile ratio. Comes in racks of 5,10,15 and 20. LRM5's have 5 missiles while LRM20's fire 20 missiles per salvo.
ELRM= Extended Long Range Missile
Advanced Inner Sphere version of the Clans Extended Range LRM (ERLRM) Sports extended range over the basic LRM system
ARROW IV= "Arrow IV Missile Artillery System"
Extremely long-range missile artillery system. Fires one missile per salvo but has a high damage potential. Also not the most accurate weapon system available. Best when paired with a NARC beacon to help the missile home in on targets. NARCS can be deployed by the system carrying the ArrowIV or friendly combatants.
Fire Bombs =
VERY high damage non guided bomb package available on some aerospace
TBolt = Thunderbolt missile
unguided, very high damage single missile system. However it may be paired with NARC to create a semiguided missile system. TBolts where invented in the solaris arena by inventive pilots
ADVANCED TARGET AQUISITION EQUIPMENT
TAG = Target Acquisition Gear
Gear used by a spotter unit to designate targets for missiles. Useful for LRMS and Arrow IV systems. Missiles will home in on designated target. In MWLL the designating unit will receive a portion of CBills for every hit on the designated unit as long as a enemy is "Tagged." TAG lasers can only be seen by enemy units with night vision optics engaged ("I" key)
Elemental s may purchase a smaller version of the TAG.
See NARC entry below for note on MWLL advanced target acquisition priority system
NARC = Narc Missile Beacon
Heavily modified missile launcher that fires special missiles called pods. When fired a pod deploy magnetic legs that stick to a mech or vehicle. NARCS act as a homing beacon for missiles and ARROW IV systems. Additional, deployed NARC beacons give out a identification signal when stuck to a enemy unit. In game this is portrayed by a small triangle with a unit identification text next to it. NARCs give bonus cbills to the deploying unit similar to TAGs.
NOTE- Tags still work when not attached to enemy units! For example they work when shot into the ground. However advanced missile guidance systems in MWLL follow a priority system, where missiles will first home in on legitimate TAG targets, then NARCS attached to enemy units, then non attached NARCS.
@Above Post
I love you.
I'm trading my wireless xbox 360 controller for a wired one. That will make flying Aero's a lot fucking easier.
:iamafag: