Re: Writing out 0 buckets...
I coned it. Thanks for the tip. I really never did that for any of my bsps. I guess I cared too much for what other people didn't see, but since they don't see it, who cares... lol
Uhm and as for Portals, I tried exporting with just some of the portals seen here:
http://img407.imageshack.us/img407/7...lportalqm2.jpg
And I'm still getting that one error. The error below:
Code:
### ERROR importing with older tool version 11081 (was 11091)
Re: Writing out 0 buckets...
Re: Writing out 0 buckets...
I always placed my map in multi any how, I thought that way it would be more organized =p. I suppose it figures thats where the errors come from.
Re: Writing out 0 buckets...
Quote:
Originally Posted by
flyinrooster
I always placed my map in multi any how, I thought that way it would be more organized =p. I suppose it figures thats where the errors come from.
I just wanted to keep the maps old school.
At least the shaders/bitmaps can go in any directory.
Re: Writing out 0 buckets...
Quote:
Originally Posted by
et_cg
I just wanted to keep the maps old school.
At least the shaders/bitmaps can go in any directory.
Heh, yeah. Well, I am glad you made a topic on it. It would be great for future reference.
Re: Writing out 0 buckets...
Quote:
Originally Posted by
flyinrooster
Heh, yeah. Well, I am glad you made a topic on it. It would be great for future reference.
If there's any problem you've faced before, go ahead and put it's solution you've found there in that thread.
Re: Still fuxxed. But sexy, indeed.
Quote:
Originally Posted by
Zeph
Wasted polies. If you're going to do the skybox like that, turn it into a triangle.
+sky material doesnt get rendered, and doesnt take resources.
adds a teensy bit to the map size due to geometry data thoug.
but stuff that doesnt get rendered, takes no resources to render duh.