How big is your harddrive? Lol.
You likeing me new sig bacon? Lol.
Printable View
How big is your harddrive? Lol.
You likeing me new sig bacon? Lol.
'Tis a pretty sig. I have almost 3 gb of maps here, but it takes a while to load the map, find a good angle, take the pic, rename it, resize it, etc.
For resizeing it and stuff make some actions in photoshop, will make it faster.
Heh. You caught me. I set that up yesterday so it splits all the screenshots into separate folders by resolution. I was trying to find another reason why it's taking me longer than I'd like. :P
There's no need to resize them, I have a script that does it on an entire directory with ImageMagick automatically.
@silicon: I asked for 640x480 because it's a resolution you can select in game.
Then just give me the 800x600s.
I have to convert them to .png anyway, which that same action does. So it's absolutely no extra step to downsize them. If the 640s are working, then I'll just keep sending you those. :P Plus that saves me some bandwidth. Frakking download/upload limits.
King, didn't you have an equation you and/or your clan made up that worked pretty well for determining player performance in any gametype? What was it?
yes, it was:
if(player.Name == "kornman00")
player.Winner = truedat;
else
player.Winner = bullshit;
((caps*8) + kills + (assists*0.5)) / (deaths + 1)
http://www.hivclan.net/screenshots.htm
I'm sure people are going to betray to get those flag cap points.
Yeah- what about the support guy, who kills anyone trying to steal the flag? Seems baised against them, even though it is otherwise a perfectly logical equation.
Addition: I can also report that I've gathered images for 96 maps. Unfortunately this is but a small fraction of the many maps out there. Next I'm going to look at the 100 most played maps list on halomaps and fill in any gaps.
And I'll hand it to SuperSunny- every time I wind up in one of his maps I find myself wandering around in a stupor, both in game and out. They're so... druggy. :iamafag: That man can manipulate my brain. :tinfoil:
Thar it is. The only thing I would suggest changing is the caps multiplier. Instead of a constant it should be based on the number of people in the game at the time. Something like caps*(player count/2), or if possible, caps*opposing team player count.
We shouldn't stop ourselves from adding features because of what some unsavory people might do. We just need to think of ways to combat them.
I wonder if it's possible for this system to detect when someone is holding the flag. If so, it would be possible to detect such a scenario. If someone gets a TK, picks up the flag, and scores, in that order and in rapid succession, then punish them accordingly.
The system is rather robust and verbose. So yes, a scenario like that could be detected.
What happens if for instance flag carrier is getting nailed by enemies so a teammate nades like crazy to kill the enemies, then accidentally kills the flag carrier, obviously picks flag up and legs it.
I do agree people should be punished for purpose tking for caps. I also think kings idea about the multiple being effected by how many people in the server. Although teams will have to be not stacked.
if you nade a teammate who is getting shot by enemies, the enemy will get the kill (usually)
All dumps have been cleared from the system as dump testing should now be done and we wanted a clean slate.
To view the HCEL games, prepend "hcel/" to the game ID (right after ?g=).
All the rest are in backups/ if you care to look for the example-game, etc.
Tomorrow I'll be working on the game listing, which will show quite a few recent games, as well as the front-page "recent games" block on the right.
It's not yet server-side, but yes, the server on which I run the tests is public.
[SYN] BUNGNULL ~ Synapse Alpha Test!!
Usually runs horrible normal maps like Wizard and Beav- Battle Creek (which will forever be known as Beaver Creek to Cerebrum, I'm putting it in the map name translation database like that >:| ), but if you request something and I have it (or more importantly, the server has it), I'll run it.
I'll put it around 10PM EDT (1 hour from now), and jump in to collect some new games.
1 hour eh? 3am...might join in. As long as it has a few people in.
It's the USG server isn't it?
Hurr lag. That would be my fault. I survived long enough to charge what apparently turned out to be a member of my own team, who then betrayed me. Ah well. It was fun while it lasted. :downs:
I believe that the server is down. Can someone confirm this?
I went down for a bit, lagged out or something its back up but on infinity :D
4:30am, my Halo skills are deteriorating, time for sleep.
http://cce.phpwnage.com/viewgame.php...22746024745479
http://cce.phpwnage.com/viewgame.php...22715943714683
:D
New001 has the same stats as I did in the one game I joined (lol), but it must have been a different one since I was sm482. Unless I was lagging so badly it didn't even recognize my name. o_o
You're kidding me, that CTF game that I actually did good in wasn't uploaded?
Off with his head!
I was messing around the whole time. My left hand is asleep so I can't play wortha shit. Was still fun though.
We'll continue to do games like this if we make any more changes to the prototype, and just generally to collect new games.
For future references, here are some ground rules and quirks:
This is an ALPHA PRODUCT, it is merely a prototype of score collection. It works in no where near the same way as the final product which will be delivered later this year.
- The system doesn't do Oddball, we don't know where the scores are stored, but they're not in our little score memory block, so we can't retrieve them. We haven't discussed it with km00 yet, so there may be hope for fix; it's just not high enough priority, the final version is much more important.
- This runs on the a client, particularly me. It has two parts, one is a Yelo DLL that writes a binary dump ~4KB, the other is a C# app that converts it to an XML file and uploads it. With the way it works, we can only give it to certain, well-qualified people.
- It doesn't record final scores for teams. We collect the scores from the players in the game at the end and total them up. This will not get fixed unless km00 wants to do it in his spare time or Shadow can work out the changes.
- With that, you need to be in the server when the game ends to have your scores counted.
- Sometimes Yelo screws up reading a player, usually because of a quit and rejoin somewhere along the line (not even necessarily by that player). When this happens, that player may be completely corrupted. Luckily, this has a constant effect of clearing the player name. We delete all blank players from the record before uploading. It may mean you got screwed out of the game, but better that than a messed up record.
Ah. A good point, sir. Just exploring the theoretical possibilities. :)
Ok, so this is what I'm thinking the renders for the achievements and such will look like.
http://img222.imageshack.us/img222/5...knpaintcut.png
I just made it red so you can see it.
I don't like it.
Keep achievements down to the most basic thing of what they are.
http://www.xbox360achievements.org/a...php?gameID=274
http://www.xbox360achievements.org/g.../achievements/
Just mimic those design concepts. Almost none of them have any Chief in them (exception being one like Mongoose mowdown).
When you say client, you mean runs on your copy of Halo, so the dedicated could be on another computer and it wouldnt matter. Final version will work with the dedicated server, right?
So, nothing stops you (Bacon) having the "test" servers on another server? Maybe less laggy one?
I can try taking the ground textures for the stock mp maps and vectoring them for map achievements.
Here's a go at it:
http://img151.imageshack.us/img151/420/bloodground.png
And those renders could still be good for vehicle achievements/medals.
Map Achievements?
10g - Played on Bloodgulch # of times
Map achievements are rather lame, IMHO. If you want achievements for specific maps, you're better off doing like Bungie with their Mythic Map Pack.
or have map achievements for custom maps only...it would be nice playing in custom maps on halo custom edition
Hey, look, a list of recent games. And when my computer's clock has the right time during uploads, it's even in order (newest first)!
is this still going and is there a pass on the server?
Slight update: I set up a screenshot uploader if anyone wants to contribute screenshots. There's a password on it, so you'll need to talk to me to get at it. Basically, just upload an 800x600 or 640x480 image, enter the map name, and it'll be shrunk down to 200x150 for our system. Our final system will be a bit more complex on the matter, but for reasons I can't exactly divulge right now. So, if you're interested in taking screenshots for Cerebrum, PM me.
e: I'm having Silicon fill in the holes in the game list at the moment. Run through the map list at http://cce.phpwnage.com/maps/ to reduce duplicates. If you see one you don't like, replace it with something better.
I've added screenshots for the majority of the maps on the map list, but for time and download limit reasons I think I'll stop tonigh-
Holy fuck it's 5:30am...
Yeah, to hell with it- sleep is necessary.
This is a really ignorant question, but will OS allow medals to appear in-game, or is it strictly in the post-game report viewer? I've been out of the loop so long that OS seems magical in it's abilities. :tinfoil:
OS won't be able to do that, no. We're planning on trying to write up a client app that does the same thing as our server-side app: process the event stream, but instead do it live while looking for medals and then display them to the screen as an overlay, but km00 has his doubts that we'll be able to process the event stream like that, thinks it'll be too CPU intensive.
Bump: We fixed Oddball in our Synapse prototype. km00 made it dump a lot of other information, most of which we don't care about, but some of that is oddball scores.
We cleared out all the games. The ones from the 16th should still be there, but they've moved (I accidentally uploaded a bunch of them with the wrong clock time, put the entire thing off by four hours, reuploaded everything else so the order was right). Check here.
Nice stuff!
Isn't the dedi on the Modacity box still running? That box hardly lags at all from my experience, you could send Cerebrum to Jcap or Ghost and have a lagless server, then just manage it via rcon.
Should be easy enough.
yeah that modacity.net wserver is actually really good to play on.
Just to answer your questions about that server: Yes, it's still up. When we get the first server of this, it will run on there.
Don't know if you're looking for a new site design, but here's a concept I made.
http://img194.imageshack.us/img194/5195/conceptj.png
I didn't do much to it because I probably won't continue it if you don't want it.
We already have a well established and discussed site theme that we're not going to show you until it's ready.
For future reference, please don't attempt to restyle the current site which is simply our functional prototype.
K
TPV (thread-post velocity) has slowed here, so I thought I'd try to pick it back up with another set of announcements:
First off, we've got our release schedule. The next two weeks are being spent taking the functional prototype you see at http://cce.phpwnage.com/ and moving it to our top-secret final build. The first week will involve moving the current final-stats system over, and the next week will involve implementing proper reads of our final XML format, which we have dubbed "SIX" for Synapse Intermediary XML. Now, we probably won't be revealing the final product in two weeks, but we will have it ready to go. Expect Cerebrum to be shown in its final form around the time kornman00 finishes Synapse and Open Sauce Update #2.
Second, we've been making mention of our personal ranking of "ONI Black Ops", and I'm now touting it in my signature and other places, so I thought I'd make the announcement on it.
There are four different ranks associated with ONI Black Ops. In a way, it's its own department like the Marines, Army and Air Force that you will be seeing in the final Cerebrum. However, there is a difference: You can't move up these ranks by playing Halo. The ranks are given for various levels of involvement in Cerebrum and Synapse themselves. Consider the top three of these ranks our flaming heads and the bottom rank our Recon.
The four ranks are named for the four sections of ONI in the Haloverse:
- Section Zero consists of actual developers of Cerebrum and Synapse, particularly myself, jcap, kornman00 and ShadowSpartan
- Section One includes are graphics department, currently siliconmaster482 and MrBig for screenshots and fresh graphics for emblems, achievements and medals (respectively).
- Section Two is reserved for the staff the keeps Cerebrum flowing when it is finished.
- Section Three is given to our contest winners, currently only DEE has this, but the winner of my personal "Skin Hunter's Hornet" will earn it as well.
The thing with the ONI Black Ops ranks is that they are opt-in for those who earn them, and any of us are free to turn them off if we wish. Of course, I suck at Halo, so you can safely assume I'll be using the rank the entire time.
So if regular joes cant earn them, why have them? Or at least, why have them but NOT have a ranking system that is earnt by playing Halo?
I do agree the developers need a way to stand out from the crowd, so people know they did the work to get it all going.
There are four(?) ranking systems to choose from, each with special achievements (and you can switch around as you wish). We thought we'd mix it up a bit from just the typical Marines you see in Halo.
Marines, Army, Navy, Air Force if I'm not mistaken... kornman00 or jcap can correct me if I'm wrong.
I can haz ReconI can haz ONI Black Ops? :toughguy:
Why aren't I in section one? D:
And it begins...
When you choose your 'rank'
Can you switch to another after you pick.
Like you pick airforce then later on you want to switch to navy or something?
Will that be possible?
How are you choosing the staff?
People you trust?
Staff will probably be decided based on present and past involvement with catching cheaters. We'll only choose people who know what to look for.
When it starts out, we will probably have long-term community members who were part of the original sightjacker and bot list as our reviewers. In my opinion, those who built the original list are most reliable and have the experience with what we're looking for.
We'll probably have a thing where you can file a complaint against a player, and as part of that you will be able to link to a video with proof. Since your forum username would be associated with the submission, we'll be able to see who is submitting what. If we find that a certain member is finding a lot of people and they know what they're looking for, we might consider giving you a position for reviewing videos.
I see.
Well can't wait for it too be done.
Lol King's excited cuz he's got a spot ;)
Lol bacon I missed that thanks though.
i'll be happy to review videos as 9 times out of 10 i have nothing better to do :3
Development Blog, Day 33
We're starting to finalize our MySQL table structure in preparation for the move to the final specification of our SIX format. Cerebrum will be making a guest appearance on a certain audio program I'm sure we all enjoy listening to. In other news, I want to make the difference between Cerebrum and Synapse a little more apparent.
Cerebrum is the web site. It's our "bungie.net" for Halo CE. It is the online headquarters. There is only one Cerebrum, and it is under our control.
Synapse is an extension to Open Sauce by kornman00 himself that produces a binary dump of Halo's event stream.
Please, when PMing, IMing or Tweeting me, keep this difference in mind. I work on Cerebrum, not Synapse, and if you want to talk about how our system integrates with Halo, you should not be talking to me.
I'm working on learning C++ right now (specifically stuff to deal with Halo) so I may be able to help get Korn off Halo when he leaves.
Wait a minute.
How are you guys going to detect other types of hacks.
Blue walls, wireframe, chams, blue arrow, trainers...
Wouldn't it be easier to have a hack detection program that can detect when a player is using an external app?
Like how JohnnyBlaze did for his servertool for halo 2 vista.
Because yes sj'ing for botting is easy but for a wallhack or blue arrow... that can be difficult or nearly impossible.
not really.
Well for one, this is Halo 1, not H2V, there are different networking models at work. Wire-frame isn't really that advantageous, I'm not sure what you mean by blue walls or "chams" or what blue arrow does, and the only real "trainer" that can really make a difference is an aimbot which we have ways to detect (both automated and via human auditing).
In a PC environment there will always be cheaters, its just a matter of fact and way of life. Even if a client sided application was made, one can easily tamper with such a system. Security through obscurity only lasts for so long so its just one of those times where its just better to be defense (with various documented detection, transparent to clients) rather than offense (external application causing more network activity and CPU useage on both the client and server)
Special surprise in this week's Podacity!
So, it's August now.
What'sagoinawn?
ATTN: Server administrators currently running any form of modified server.
The server you are running may have had its CD key check system stripped if it was patched against the Halo Loop exploit. Servers without a proper CD key check will be blacklisted from Cerebrum and will not be able to provide statistics. A fix will be made available soon by a third party that will have both the Halo Loop security patch and still have the CD key authentication.
Mmk. Right now I have the messed up one, so i'll be needing that :)
It was fixed by Bacon, I'm now using the new executable and I went through my database for Rec0 and removed all entry's with a shit ton of names.
I have to do a bunch of stuff before school starts up again, so all I will be able to get to you this month will be the Halo 3 ranks.
Military ranks and anything else you want from me will have to wait unless you can get someone else to do them.