Re: Open Sauce Ideas thread
With the grenades, i meant adding more types, like how halo 3 has four types, what i meant about the globals is that in the grenades section (above rasterizer data) it only allows you to add 2 types.
With the 3rd part, im pretty sure its possible to get an objects XYZ positions, if i knew how to get the positions and add the console command i could do a function to get the distance between them, although like you said, the script functions with parametres need to work properly
Re: Open Sauce Ideas thread
Quote:
Originally Posted by
Gravemind
With the grenades, i meant adding more types, like how halo 3 has four types, what i meant about the globals is that in the grenades section (above rasterizer data) it only allows you to add 2 types.
Yeah more than 2 types of nades has been classified as NFWOS (not feasible without source) so that's probably not happening unless some kind of magical thing happens :P
With the 3rd part, im pretty sure its possible to get an objects XYZ positions, if i knew how to get the positions and add the console command i could do a function to get the distance between them, although like you said, the script functions with parametres need to work properly
Oh it's possible, I just don't know how.
Re: Open Sauce Ideas thread
If the position testing console comand did get get done, would sapien have to be updated to compile game scripts with the new functions? Or would it be easier to attach a trigger volume to one or both of the objects?
Re: Open Sauce Ideas thread
Quote:
Originally Posted by
Gravemind
If the position testing console comand did get get done, would sapien have to be updated to compile game scripts with the new functions? Or would it be easier to attach a trigger volume to one or both of the objects?
Korn's included, inside of Open Sauce, a way to define our own functions in Sapien. Sapien won't run the commands, per se, but it will happily compile them so that you may use them ingame.
Re: Open Sauce Ideas thread
Oh ok, i knew you could make script functions but i didnt know you could define them in sapien, although i dont really know terribly much about open sauce, but im learning
Re: Open Sauce Ideas thread
Quote:
Originally Posted by
Gravemind
Oh ok, i knew you could make script functions but i didnt know you could define them in sapien, although i dont really know terribly much about open sauce, but im learning
Go into the Open Sauce folder and get the Open Sauce toolkit. (all the Sapienbeta, Guerillabeta, etc as well as the Open Sauce folder and the Open Sauce ide. In the Open Sauce folder I'm talking about should be a che Ape folder. Look at the xml that's included inside that folder.
Re: Open Sauce Ideas thread
Oh I see, i thought they were examples for guerilla tags, i didnt notice the script functions/globals parts. Thx, that will help with some things i thought might become problems
+rep on that post ^
Re: Open Sauce Ideas thread
I have an idea... dynamic maps...
I'll detail it a bit more in a picture and doublepost.
Re: Open Sauce Ideas thread
Proof of concept of giving Halo soft particles:
http://i362.photobucket.com/albums/o...particles1.jpg
http://i362.photobucket.com/albums/o...particles2.jpg
Just takes a couple of extra lines in my GBuffer code to put the depth texture into a texture sampler, with a small addition to the effect vertex shaders to get the particle depth. However, it requires re-writing the effect pixel shaders to use the two depths to get a fade value, but I can't be bothered to do that :v:.
Re: Open Sauce Ideas thread