No, I just didn't want to hurt your feelings. :(
Printable View
No, I just didn't want to hurt your feelings. :(
Haha no worries- between Llama's modeling critiques and Con's layout comments, someone pointing out the size of the map isn't insulting at all. I probably redid 60% of the map due to those two. :P
:D
Also, the map looks awesome now, so quityerbitchin.
Good news: the lightmaps are all rendered, and they look gorgeous.
Bad news: somewhere along the way the map picked up 3 phantom bsp errors.
So now I get to embark along a little project i like to call "yell and panic and then start fixing the errors and hope to god when I import the bsp the lightmap geometry doesn't change too much."
Tuesday now seems so very close, and there is so much to do.
Do the phantom BSPs affect gameplay too much? That honestly sucks. Is there any reason why Phantom BSPs pop-up in the first place?
Unfortunately they're right where a lot of banshee traffic would be. My hope is that because the bsp has only changed ever so slightly, the lightmaps will still be (almost) the same, meaning I'll be able to transfer the uvs over. If not, idk. We'll see.
Really, I'm annoyed at myself, because I should have run a check for phantom bsp before I started on the lightmap work. Unfortunately, at the time I assumed that because I hadn't changed much, there wouldn't be any new occurrences. Apparently I was wrong.
Edit 9-20-10:
Alright, Reach has totally eaten my life, and I now have a girlfriend, so things have been a bit hectic where Precipice work is concerned. However, the damage from the phantom bsp errors is now apparent.
After chasing bsp errors around the map for at least 8 compiles (I'm convinced it was just trolling me) I managed to get it to move where very few people will ever encounter it. And I now have 5 out of 22 lightmap uvs redone. Yes, I actually have to redo every single lightmap. A total pain, but w/e- if I do one a day, I'll be done within a few weeks- if more than one, a lot sooner. Theoretically Inferno is still going to do some work on the tags, and then when all is fixed up we'll go from there.
K, new update- I've managed to get lightmaps 1-13 fixed and rendered. It's going at a decent pace, but I'm quite busy. Screenshots are useless at the moment seeing as half the map is a dull gray, and the other half looks like a christmas tree on shrooms. Eventually all the lightmaps will be rendered and imported, and then there shall be a new batch of screenshots. And hopefully soon after that, a map release.
FANTASTIC NEWS! Keep it up, Silicon!