Re: Halo: Reach Discussion
Quote:
Originally Posted by
ShadowSpartan
Certain Affinity made the maps, not 343.
Not possible, you should know better since I know that you have worked with the engines. Think about tags/map files, it would have to be on everyone's disc in order for people to even see it.
Just a guess. Didn't Bungie say the armor would be map exclusive if it was added? Or was that someone else here?
Re: Halo: Reach Discussion
Quote:
Originally Posted by
DarkHalo003
Just a guess. Didn't Bungie say the armor would be map exclusive if it was added? Or was that someone else here?
The only thing I have heard about armor from Bungie was a message that someone got from Evil Otto, here is the screenshot.
Re: Halo: Reach Discussion
Quote:
Originally Posted by
ShadowSpartan
The only thing I have heard about armor from Bungie was a message that someone got from Evil Otto,
here is the screenshot.
but how can armor be map exclusive if the armory is a .map file itself (IIRC from reading, shadow prove me wrong if need be)
as far as im going to bother any more, its probably just model swaps similar to what you can do with H:CE
Re: Halo: Reach Discussion
Quote:
Originally Posted by
ShadowSpartan
Certain Affinity made the maps, not 343.
CA works with 343.
Re: Halo: Reach Discussion
In order armor pieces to be selectable they have to be in the mainmenu.map which hosts the actual interface for configuring your biped. In addition, there are explicit tags related to player rewards which are shared across all maps. Since tag data is statically linked into each cache file (vs shared resource data, which can be externally referenced, eg campaign.map), new player rewards (ie, model customization) could only be done by rebuilding all cache files.
e: CA does contract work. For instance, they helped with the newest CoD. Since they have Bungie vets, it would make sense for them to work with tools and concepts which they already have previous experience in (as they did with Halo 2). "Easy" money. It relives 343i of the DLC burden (the actual production part anyway) when they're already doing so much more and are probably still trying to figure out if they're going to use a 3rd party engine or an internal engine for their first Halo game (and they're still hiring senior positions).
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Kornman00
In order armor pieces to be selectable they have to be in the mainmenu.map which hosts the actual interface for configuring your biped. In addition, there are explicit tags related to player rewards which are shared across all maps. Since tag data is statically linked into each cache file (vs shared resource data, which can be externally referenced, eg campaign.map), new player rewards (ie, model customization) could only be done by rebuilding all cache files.
e: CA does contract work. For instance, they helped with the newest CoD. Since they have Bungie vets, it would make sense for them to work with tools and concepts which they already have previous experience in (as they did with Halo 2). "Easy" money. It relives 343i of the DLC burden (the actual production part anyway) when they're already doing so much more and are probably still trying to figure out if they're going to use a 3rd party engine or an internal engine for their first Halo game (and they're still
hiring senior positions).
go work for them korn im sure we could use actual flexibility with this next halo (and possibly a PC port)
Re: Halo: Reach Discussion
While I've always been interested in shared tag data and dynamic tag data mechanisms (albeit, not in the way H2V did it), I'm pretty sure they've already came up with such technology or are currently prototyping designs (though, IIRC, they're already past pre-production). Based on what has been said already and some educated guessing, I'd bet their next game will allow new game content (ie, not just maps) to be added via DLC.
Re: Halo: Reach Discussion
Damnit Bungie, code your game properly. Yet again, the game has skipped one of my team's turns on offense.
EDIT: Skipping both of my team's turns on offense.
Re: Halo: Reach Discussion
Has anyone else noticed laggier games? I've also apparently had better bandwidth since Bungie repaired the servers, but I still either have games that lag once then continue okay or games that lag-out/suffer greatly from lag.
Re: Halo: Reach Discussion
Oni...on Legendary...with LASO? For only 11k?
Yeah, fuck that shit.