Re: The Studio Quick-Crit Thread
It doesn't look so much like a destroyed city as a mesh of a city that someone tried to mess up in hopes that it would look "destroyed". The second picture in particular... Idk what could make a solid metal (concrete?) sign bend like that but it looks horribly wrong. It could just be the UVing, but the sidewalks (I think that's what they are?) too look really sloppy. The building in picture 1 looks okay, but otherwise you've got a lot of work to do.
Re: The Studio Quick-Crit Thread

That wall looks more like tinfoil with a rock texture on it than a destroyed wall. There's no form to the destruction, no reason for the different stuff being broken... and how does a broken part of a wall stick OUT that far without being a part of a rock that fell off or something? It looks almost as if the entire wall melted a bit tbh.
Look at pictures of destruction, use those as reference for what you want yours to look like.
Re: The Studio Quick-Crit Thread
Concrete or stone walls collapse or crumble, they don't deform like that. Hell, I doubt even a metal wall would unless some very specific conditions were met.
Re: The Studio Quick-Crit Thread
Maybe these will help you get in the mood:
http://con.modacity.net/ref/
I'd look at more actual photographs though because most of this is concept art.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
rossmum
Concrete or stone walls collapse or crumble, they don't deform like that. Hell, I doubt even a metal wall would unless some very specific conditions were met.
I pointed this out ages ago
no changes have been made aside from literal error fixing
it looks like the covenant attacked it with some sort of concentrated beam of surrealism
nothing like explosion or structural damage
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
English Mobster
Meh. I tried.
pics
Model wise it looks decent, but the textures don't fit it at all compared to h3 odst imo, they used the standard tannish mombasa textures with a dark environment
Re: The Studio Quick-Crit Thread
Re: The Studio Quick-Crit Thread
Yeah, the idea was that it was attacked by a Scarab's beam.
I'm going to get to work on fixing it.
Re: The Studio Quick-Crit Thread
Re: The Studio Quick-Crit Thread