Re: Halo: Reach Discussion
#5 could be #2's hologram. However, it sort of looks like #5's spartan is looking/aiming to its left while its legs are moving in a forward motion. I'm sure they have settings at the office which allows them to up the defined max player counts, and since this was probably on a LAN, a 5 to 8 person synchronous game would probably be playable without noticeable input lag.
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Arteen
http://www.bungie.net/News/content.a...news&cid=30783
And for the rest of Bnet to read. :D
Re: Halo: Reach Discussion
This week's blame stosh is fanfreakingtastic
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Kornman00
This week's blame stosh is fanfreakingtastic
Oh Jorge.
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Kornman00
#5 could be #2's hologram. However, it sort of looks like #5's spartan is looking/aiming to its left while its legs are moving in a forward motion. I'm sure they have settings at the office which allows them to up the defined max player counts, and since this was probably on a LAN, a 5 to 8 person synchronous game would probably be playable without noticeable input lag.
Or maybe AI spartans?
Re: Halo: Reach Discussion
I'm warming up to Atom now. It's nice and straight-forward compared to any of Bungie's maps. I've been having a lot of fun in Firefight Arcade too, trying to get a certain medal each match, like Sunburst, Triple Double, or Corrected. My next goal is a splatter spree on Courtyard. I will make it happen.
EDIT: Hemmorage could really use some more kill zones. So many BS places to hide, especially with jetpacks.
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Arteen
I'm warming up to Atom now. It's nice and straight-forward compared to any of Bungie's maps. I've been having a lot of fun in Firefight Arcade too, trying to get a certain medal each match, like Sunburst, Triple Double, or Corrected. My next goal is a splatter spree on Courtyard. I will make it happen.
EDIT: Hemmorage could really use some more kill zones. So many BS places to hide, especially with jetpacks.
And more cover on the ground. Speaking of which, I've been working on a map variant that does that and changes things up a bit. I'll post it soon, but the best way to describe the changes would be that Hemorrhage had an odd geometric movement that carried red base back to a higher location. It still needs work though, mainly getting more cover in some spots on Blue's side and what not.
Re: Halo: Reach Discussion
I just played a game on Asylum against a team of four. One guy on the other team would use camouflage and grab the sniper. Whenever his camo would run out he would hide until it came back, then go back to being impossible to kill while having the most powerful weapon on the map.
Just to make it more fun, his teammates were protecting the hell out of him. You couldn't get close to him. One guy would stay close with a shotgun and the other two would DMR anyone that got within 50 feet of him. I've never got so annoyed in my life.
And how about this. Bungie just now changed it to where you can't use armor lock when deactivating a bomb in assault. Why the hell did it take them 5 months to realize that it was retarded to let people do this?
edit new weekly/daily challenges:
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Arteen
My next goal is a splatter spree on Courtyard. I will make it happen.
http://www.bungie.net/Stats/Reach/Ga...&player=jcap14
:realsmug:
Re: Halo: Reach Discussion
Quote:
Originally Posted by
jcap
Damn, nice. How did you even do that?