Re: Halo: Reach Discussion
Quote:
Originally Posted by Jeremiah
What does he mean by this?
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Shock120
What does he mean by this?
Halo 3 had an "Alpha Zombie" option in Infection, where players that started out as the zombie could have different properties than infected humans. I guess it doesn't work or is missing in Reach. I really wish Bungie's Infection gametypes would use it. Also, they need to bring back the 13 player Infection playlist.
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Sever
So, my map.
Yeah, I need to get Threshold squared away and ready for release - I still have to determine which, if any, gametypes other than slayer will work well on the map, and then implement them. I believe, however, that I've finally finished any and all structural work.
Hey, my map really makes you shout at people using the Grenade Launcher.
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Arteen
Halo 3 had an "Alpha Zombie" option in Infection, where players that started out as the zombie could have different properties than infected humans. I guess it doesn't work or is missing in Reach. I really wish Bungie's Infection gametypes would use it. Also, they need to bring back the 13 player Infection playlist.
Oh, I was just wondering how'd they go about bringing it back.
It had a very great use for Fatkid variants. :D
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Shock120
Oh, I was just wondering how'd they go about bringing it back.
It had a very great use for Fatkid variants. :D
Best. Gametype. Ever.
Re: Halo: Reach Discussion
Re: Halo: Reach Discussion
Really Bungie?
Nightfall: LASO for 12,000 cR? What a joke :>
Re: Halo: Reach Discussion
Hahahaha, good one, Bungie.
Re: Halo: Reach Discussion
Nightfall is the easiest >_>
Re: Halo: Reach Discussion
Easiest only because we've had all the practise in the world doing Nightfall with these other outrageous requirements.