is there some kind of trick to nightfall? i tried it on legendary with NO skulls on and i died at least 40 times, most of which at the same spot.
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is there some kind of trick to nightfall? i tried it on legendary with NO skulls on and i died at least 40 times, most of which at the same spot.
trick - run past everything.
That trick has been in the books since the first game. It generally works.
I've tried that trick two separate times on co-op and enemies always spawn in the last area. Oh well.
The first part of the mission with all the Elite snipers is so tough and annoying. Especially with the invisible sniper...so not cool...
Halo Interview - Frank O'Connor, Franchise Development Director, 343 Industries
http://www.xbox360ac...Industries.html
Thoughts ?
Pretty bland interview, all very generic answers. Guess that's what happens when you're located internally with Microsoft and you'd have all their PR people breathing down your neck.
Few interesting things about Kinect though.
No AA's in next game?Quote:
In a way though, Bungie did innovate with the armour abilities in Halo: Reach, but if 343 tried to do something similar, fans might react differently.
Yeah, we're definitely going to be under a different spotlight. If we had done that, then we'd be judged differently than when Bungie did it. But then, that's a small segment of your audience that's making that kind of judgment and we have to be ready to take the good with the bad.
I'm pretty sure he's just saying that some people are going to complain about whatever they do, even if Bungie would have done the same, and they're just going to have to deal with it. Haters gonna hate. I don't see how you read that as an indication of removing/retaining any specific features.
Armor abilities? Innovative?
:lmao:
I guess if by innovative they mean an innovative new way to make the game frustrating and stupid.
Armor abilities are pretty innovative and fun, most of the time. As long as I don't run into lots of armor lock or sprint double meleeing, I have a lot of fun with the various abilities and loadouts.
They are innovative in the sense that they open new options for ways to take on gameplay. Only problem is that people exploit them or they aren't in conjunction with the settings of the gametypes or systems (Sprint+Melee and the hindering vulnerability of players with the Jetpack).