yeah I see what you mean. I guess I was just sculpting along the flow of the topology. I'll see what I can do. Shouldn't be to hard to fix.
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yeah I see what you mean. I guess I was just sculpting along the flow of the topology. I'll see what I can do. Shouldn't be to hard to fix.
No i'm not just talking about the detail. I'm talking about the basic shape of the chest area and the face. They don't look like the reference. It looks like you just used the reference for inspiration and went off and did your own thing. Which there's nothing wrong with that, still a very good model. I'm just saying if you were trying to make a copy then you've missed the mark.
The chest isn't done. The muscles there weren't supposed to be complete. More of a guideline showing the general shape and area of them. Its a massive WIP. I'm still changing the whole bodies proportions. The neck has been fixed along with alot of the facial proportions.
can't believe nobody bothered to do a paintover here
http://i623.photobucket.com/albums/t...otabletftl.jpg
most obvious errors are in that image.
it sucks pretty hard because i don't have a tablet here, but i guess it shuold point out the most obvious lines in a fair enough manner.
you should proceed by defining the shapes of the head more, like the jaw-line for example, and the muscle thign going from the corner of the mouth to the nose.
just define the shapes in general more, then when you've got the most of it in there, you can start to actually sculpt smaller things into it.
the cavity in the side of his head.
just add muscle to where it should be, and smooth it out a bit, dig in the cavities in his cheek-area, then start to paint in some of it's tendons there
general rule of thumb in zbrush, is to just go from big to small.
i just noticed that your sculpt's forehead looks like flat ass-cheeks.
Looks like two elbows pressed together.
After having taken in some crit some snaf and some advice from Deephunter i've remade my monitor shell.
The mesh is alot more clean now not as crimpled as it was i've not long started adding detail as i plan on makiing the mesh fairly high res or atleast higher res than halo 1.
I've got a side by side comparison of my old monitor mesh next to the new one.
I wont say which is the new one and which is old as i want to see who thinks which is newer, if my older mesh looks better than my new one then i know im doing something terribly wrong.
http://img6.imageshack.us/img6/720/newmonitorrender.png
The one to the right of the render is newer/better.
Made some progress on Gridlock's "West Gate". Any comments?
And, while we're at it, anyone know how to make Max listen to Alpha channels in .tif files and block out what isn't needed? The graffiti placed in that pic has an ugly black box around it, and while I know it won't be ingame, it annoys the fuck out of me.