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I noticed that when I change a players speed it slowly degenerates back to 1.0
(example) set players X speed to 1.4, a few seconds later 1.39...1.38.... after about 120 seconds the players speed stops at the normal 1.0
I cannont find the reason for this , i think that it could be a sapp problem.
Me either, it's some Halo
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Using the default Halo Ce maps everyone has-
-Client use of the control key makes the player invisible while the key is held.
-Sniper riffles that shoot tank shells, other weapons/vehicles that shot various combonations of projectiles.
-Warthogs that have 2x top speed and 10x acceleration
For the control key stuff they using some Phasor script, as for the others they are modded maps. First you have to load the server then replace the maps for Halo CE. But if you use the strings.dll which is included in the archive, then it should cache the checksum of the maps. Delete the cache.hac from the Halo CE folder, put back the original maps, start haloceded and wait till it loads. Then you can put modded maps but the original checksum will be loaded from this file, thus the clients will be able to join.