I'm digging the Assault rifle. Totally seems like a prototype weapon. It looks like the halo assault rifle, just missing parts of it like the grip and the area around the ammo counter.
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I'm digging the Assault rifle. Totally seems like a prototype weapon. It looks like the halo assault rifle, just missing parts of it like the grip and the area around the ammo counter.
What the hell did they do to my assault rifle...it looks so ugly...
I'm seeing mixed reactions. I think we're gonna have to reserve judgement until we can actually play the game and get a feel for it- a lot of Halo is how it feels. There's something about the movement mechanics, the way the weapons give feedback, the way you can really feel when you're hitting your enemy (as opposed to so many other games, where you just hold down the trigger while pointing at an enemy and think you might be hitting them- halo gives the sparks, the blood spray, the sounds... somehow it's very visceral). I don't expect Reach to be any different.
Props to Bungie for nailing the console shooter so well- they may change the story and the appearance, but it will always at least feel like Halo, and that's fantastic.
I love the new AR.
Prototype? Why would they be using a prototype of the AR when it was available in Halo CE...which took place mere days, if not hours, within the Fall of Reach.
Please, somebody give me a bullshit answer to justify this change. A prototype of the Battle Rifle would make more sense, since that's what they found in the CASTLE armory along with the Magnum and SMG.
Happened after Halo 2 mate. I think Bungie is drawing too much inspiration from Call of Duty, Gears, and all the other big name shooters out now. But hey, make the most of what you do get, right?
To me, the new MA5 looks like what I imagined the MA2B to look like. All it needs is a detachable silencer and they've got it. If I were Bungie, I would keep the old MA5 and name this new weapon the MA2.