Most likely a mirror from the texture.
Printable View
Yeah, make the texture like a 2048, i do that with all my Cry work, and it turns out awesome.
Speaking of CryEngine, I was making some rocks for a map I'm working on with a friend.
http://i1002.photobucket.com/albums/...t/FOLLOWME.jpg
http://i1002.photobucket.com/albums/...MEBACKDOWN.jpg
Its repeated 5 times.
Can you import custom levels with crysis? or is it shitty brush mapping/ height mapping.
Hopefully it can import it and give it as much graphical priority as halo does. The idea of having your level model have the same processing priorities as every other model makes my models feel less important.
Yes you could import whole levels into crysis, but you would have to put them into seperate exports, to minimize the time of the export. Mah boi wanted to import the ENTIRE map we had into it, but I say we mix up the parts of the map in it, because it would be more better in design
Would be nice if the texture artist knew how to use a 3ds application a bit, as he has took the smoothing off and textured lines where the edges are, where actually it is smoothed :/
THen he could up the poly count as well, saves time for me as I don't really have time to make 2 versions of models all of the time Lol.
And Disaster, will you give the shotgun a go? Please? :haw:
Need some advice on my unwrap.
Anyone here able to make some suggestions on how to improve my UV wrap?
Iknow theres alot of unused space and thats what im worried about.
If i scale certain parts up would that not skewer the UV?
http://img7.imageshack.us/img7/2096/shelli.png
Make that little strip in the top left larger.