I never had a problem. If you grab the rocket or shotgun, you can dominate without using the pistol too often even with pistol starts.
I haven't played it in Reach yet, I'll have to check it out. I will say that the DMR can ruin the map big time.
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No one cares about bullet spread. No one cares if the pistol gets increasingly inaccurate when you hold down the trigger; they care if it stays inaccurate after you let go. Spread has always been in the games, but the "bloom" mechanic is new. No one calls it spread because they already call spread spread.
Then call it bullet bloom, it's not bloom.
Also, if it stays inaccurate it's not emulating anything that would happen in a realistic situation let alone anything made up. I mean maybe if it's directly correlated with how damaged you are it would make sense, the more screwed up you are because of battle the less accurate you'll be. The only other situation I think it could possibly apply to would be barrel-warp due to heat, but shortly after your weapon starts becoming inaccurate it would blow up in that case. That rarely occurs with modern firearms let along firearms that are supposed to be existing 500 years from now.
I'm sorry, but CoD was on your left, 200 miles back. This is Haloland. An inherently, non-realistic game because it's suppose to be fun (yes, of course 'fun' is opinion based, shut the fuck up) not some "modern warfare".
It's called bloom because that's what your reticule (a UI element) does to visualize to the player an underlying technical implementation. That implementation dynamically increases the bullet spread the faster you shoot your weapon, so no, it's not just bullet spread. Previous games didn't even relay their true bullet spread to the player because you could still have shots fall outside the area in your reticule.
Also, if people hate all of these Reach elements, why don't they just go back to Halo 3? It gets kind of old hearing the same complaints, over, and over...
I don't play any Halo's except Halo 1, so I've gone about as far back as possible.
Apparently Bungie disabled weapon (and grenade) pickup in Firefight Arcade. Spending 15 minutes with the same two weapons is so incredibly boring. I thought Bungie was finally starting to improve their gameplay decisions, but screw this.
I never understood why they didn't separate the weapon & grenade pickup options. However, for FFA, it gets seriously annoying when randoms you match up with just pick up the first fucking FRG they find then just spam targets with it. Would have been nice to have weapon set options. So you could set what kinds of weapons you could pick up (on top of weapons you specifically from what you spawn with). So you can disable "heavy" weapon pickups while leaving medium and small weapons up for grabs.
Additionally, they could have made a pickup option to where you can't pickup weapons dropped by the AI/enemy (it would apply to all engines). So you could still have weapon drops but couldn't just pick up w/e from a grunt you killed.
If only their megalo script could be used in FF.
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The FRG spam was somewhat annoying, but only really on smaller maps during Fistfight or Sniperfight. Even then, you just had to pick a different side of the map, and I can't recall the last time I was ever really bothered by it. As much as I like infinite ammo plasma launchers and grenade launchers, everyone (including myself) gets bored with them by the second round. I can't help but think that everyone's just going to vote FRGfight and Rocketfight now.
EDIT: My friend's a masochistic bastard so we're played Classic again. At least the Longest remake uses the Elongation layout, even if the size is too small. Rifles is still terrible. The settings have too many annoying quirks, since there's no way to change any specific weapon properties.