So yeah, this is an animation I did at school (I'm in a 3d animation program). Took me like 5 ish days because I suck, 6 hrs a day. I didn't really know anything about animation before this, so I spent a lot of time figuring things out. I realize its not very good since its my first so yeah, lemme know what you think.
Also, I had a much higher quality one rendering in mental ray, but some douchebag in my class decided to shut off the fucking computer and none of it saved, seriously WTF. The computers there suck and rendering takes forever, so I just switched to scanline renderer (and of course I had to redo my materials!) So I could finish rendering it.
E: Almost forgot, the goal of this exercise was to create a device to turn off a TV, I got a little creative with it, as you can see.
I like it.
October 6th, 2009, 01:08 AM
neuro
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by killer9856
How would I do large details?
you can paint some very light distortion in a grayscale map, and put blend those in your blue/red channels of your normalmap, it's pretty basic, i normally use it for creating slight offset for tiled floors/windows etc, it gives them a slight slant if you use a falloff.
be sure not to go over the edge seams though, or it'll mess things up.