I'll be honesty... it's not really looking like the picture. And are you making this for in game or for fun? Because some things (the lights on his helmet) are way over detailed for in game, but for fun, it could use great improvement and higher poly looking. And if I were you, I would smooth as you go, what you're rendering us and showing us looks fugly without smoothing. Please fix.
It started out as a bit of fun, ive never modeled a biped before but i figured making the spartan biped would be a good way to go about it.
I am how ever thinking of trying to import all the thing's ive done into Crysis because im starting to learn how to use its editing kit and im reasonably sure crysis would handle the detail very easily.[the hunter quadriped is 31k polies ffs]
Although the lights look really detailed their actualy not i think it was originaly a 12 sided cylinder and went from there.
What i want to do is get the bulk of the model done and then go into full on detail thereafter and add as much as i can possibly do and fix anything needing fixing.
Which was why i posted here for people to point out to things i may have missed.
Video may still be encoding so the quality should get better soon.
Wow, looks really great. Just noticed off the bat that the front bottom lights are jacked up smoothing wise. but other than that, looks good.
October 8th, 2009, 09:37 PM
kenney001
Re: The Studio Quick-Crit Thread
Yeah that front bottom nose is being a real pain with the polyflow and smoothing, and I haven't gotten it just as i like. But thanks!
This was made only from reference photos of my own car, and no orthogonal views or blueprints were used...I am trying to challenge myself here since I haven't touched max since the beginning of summer.