Why the fuck is there no option to render edged faces?
Fuck my life.
http://i93.photobucket.com/albums/l42/selentic/pr-1.jpg
Printable View
Why the fuck is there no option to render edged faces?
Fuck my life.
http://i93.photobucket.com/albums/l42/selentic/pr-1.jpg
Duplicate the mesh, add a push modifier of 0.3, and add a material with the wireframe box checked.
or use a blended material and make one solid and the other wireframe.
You're doing what I used to do. You're putting all this detail into one spot before even getting in the other parts. This makes the image flat and overall not blend well. What you should do is sketch it out, then using arrows deifne the light source. After that, pick out your basic colors, and define a simple light and shadow for everything, using a large brush, this gets the composition and volume right, and you can focus on getting actual depth. Then you start on working it down and down till you have the detail wanted.
Edit- DONT USE FUCKING DODGE YOU FUCKING FAGGOT FFFFFFFFFFFFFFFFFFFFFFFFF GOD I FUCKING HATE YOU!!
No seriously, dodge and burn desaturate (kill the color values) and can really kill a piece. What you can use is color dodge mode in layer properties, but that is to create ambiance and glows for contrast, not the actual lighting and shade.
actully
i like it alot, because of the detail. keep doing what your doing and finish this piece.
also halo 3? :)
No. He applied the details before looking at lighting, composition or specular.
Huh? Dee neg'd me over giving crit lol
I still think it looks really good
Me too. Keep doing what you are doing. Chains, your way always gives you blury drawings...