Re: Halo: Reach Discussion
Not sure where you guys are in this convo, but how do you feel about MP? I personally cant stand:
1.Bloom
2.Armor Lock
3.The lack of variety of maps for matchmaking, in fact I think all of matchmaking is dissapointing
4.The loss of features in custom game options
5.There's more but my mind just went blank...
Re: Halo: Reach Discussion
1. Yep, it sucks, but I still like the game.
2. I hate that people take it and think that it'll save them in a gunfight (if they lock, you just go behind them and wait, or chuck a grenade a second before they de-lock), but it's not as bad as the Active Camo's motion senser jamming.
3. Yup, needs MUCH more maps.
4. Whadda you mean, it has more than any other Halo game?
Re: Halo: Reach Discussion
Quote:
Originally Posted by
DarkLink
Not sure where you guys are in this convo, but how do you feel about MP? I personally cant stand:
1.Bloom
2.Armor Lock
3.The lack of variety of maps for matchmaking, in fact I think all of matchmaking is dissapointing
4.The loss of features in custom game options
5.There's more but my mind just went blank...
1.) I love it for Automatic weapons. It's only a pain for the DMR and NR though.
2.) Depends on the situation/game type. It's needed in some situations to prevent overpowered use of certain resources, but in others it's just obnoxious.
3.) The new map packs make this less, but I can see what you mean. I mainly think it's the overuse of the DMR is many gametypes as a starting weapon to be honest.
4.) Check again; it has the best custom-games options yet.
Re: Halo: Reach Discussion
Quote:
Originally Posted by
DarkHalo003
4.) Check again; it has the best custom-games options yet.
No, not really. H3 had more settings, Reach has more options.
H3 was more customizable but you can do more with Reach.
Re: Halo: Reach Discussion
Quote:
Originally Posted by
MrBig
No, not really. H3 had more settings, Reach has more options.
H3 was more customizable but you can do more with Reach.
WHAT?!
Re: Halo: Reach Discussion
How does that make sense in any way...
Re: Halo: Reach Discussion
Re: Halo: Reach Discussion
Let me make it simple for those that have apparently not even used those features in either games.
The numbers mean are relative and made up.
In Halo 3 you had 20 options but you could do 100 different things with those options.
In Reach you have 10 options and can do 50 different things with those options, but there are multiple categories of those 10 options allowing a wider array of what you can do, but leaving less that you can do within those parameters.
Re: Halo: Reach Discussion
What does Halo 3 have that Reach doesn't in terms of options (besides a significantly simpler Forge menu)? Let's just start there.
Re: Halo: Reach Discussion
Quote:
Originally Posted by
MrBig
No, not really. H3 had more settings, Reach has more options.
H3 was more customizable but you can do more with Reach.
http://emotibot.net/pix/228.jpg
All of those variant settings you see in Reach are defined by the game variant itself. Variants are no longer defined explicitly by the engine like in Halo 3 and earlier, but are instead scripted (in a sense). The designers expose the settings which can be tweaked and consumed by the variant's implementation. Slayer, CTF, Grifball, etc. They're all defined and implemented outside the engine code.
So yeah, Reach out does Halo 3's settings by a long shot, tyvm.