Re: Halo: Reach Discussion
Quote:
Originally Posted by
Kornman00
All of those variant settings you see in Reach are defined by the game variant itself. Variants are no longer defined explicitly by the engine like in Halo 3 and earlier, but are instead scripted (in a sense). The designers expose the settings which can be tweaked and consumed by the variant's implementation. Slayer, CTF, Grifball, etc. They're all defined and implemented outside the engine code.
So yeah, Reach out does Halo 3's settings by a long shot, tyvm.
That doesn't mean a thing unless we can actually change them ourselves. What they actually give us is less than what they gave us before in each gametype separately.
e: even NoF admitted this at some point, but he is adding features that were lost and more back into the game
Re: Halo: Reach Discussion
Um, you can change the settings yourself.
I just booted up Halo 3 and then I booted up Halo Reach. I compared their Slayer and CTF variant settings. Reach has more configurable settings. Eg, H3 Slayer didn't have traits which could be applied to the "leader" or in CTF, it didn't have traits which could be applied as a "cooldown" when you drop the flag. Reach also has more settings due to what's been added to the engine. Eg, loadouts (spartan vs elite), and AA.
Also, if you're going to quote an employee, you better take the time to find the quote.
Re: Halo: Reach Discussion
Yeah but he was my favorite :(
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Donut
i still assert that hunters are stupidly tough on normal.
Ridiculously tough... I mean, if a rocket can't take out a hunter in one shot... (on normal. A thing like that's fine on, say, heroic) I don't know what to say.
The way they worked the hunters was cheap. I'm playing on normal, not easy, so I want a bit of a challenge, but I don't want anything ridiculously dumb like a hunter surviving a rocket happening. I wish I could slap the person at Bungie who said it would be okay for a hunter to survive a shot like that on normal difficulty. They could have made the hunters more aggressive, not given him an implausible amount of health.
Re: Halo: Reach Discussion
Re: Halo: Reach Discussion
... and then they back melee and kill you in one hit, or punch you as you run, and then their buddy loves to shoot you the second you get far enough away.
there are a lot of factors working against you here, not to mention that the shotgun takes a bunch of shots to kill one hunter, so when you run into 4 at the same time like on that one level in reach, you cant fuck up once or youre doing the whole thing over again.
Re: Halo: Reach Discussion
Not me. Approach from an oblique angle to the back and they can't back-melee.
As for the nightclub, I just used the needle rifle. Worked very well.
Re: Halo: Reach Discussion
Oh Exodus, how I love LASO on Exodus, can't wait for "The Package LASO"
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Spartan094
Oh Exodus, how I love LASO on Exodus, can't wait for "The Package LASO"
I can't wait for pillar of autumn on LASO.
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Spartan094
Oh Exodus, how I love LASO on Exodus, can't wait for "The Package LASO"
we'll retry it tomorrow