Re: Halo: Reach Discussion
It made dropships annoying, not fearsome. I hated it when CMT did something like that, too.
As Reach is wont to do, it restricts player options. In Halo 1 heroic, every weapon is useful and there are many viable ways to approach combat. In Reach, it's DMRs and plasma pistols at medium range. It's the only way to avoid the numerous thoughtless, ill-conceived design and balance decisions the campaign has.
Re: Halo: Reach Discussion
You know what would make Dropships intimidating and not annoying like the retarded Concussion turrets? Give them pulse laser turrets that mimic a Plasma Repeater. Constantly firing, it doesn't have the retarded splash damage of Concussion shot. Obviously give the turret a slight delayed reaction time to the movements of the player so it isn't stupidly OP.
Just a suggestion.
Re: Halo: Reach Discussion
I ran through most of Reach's campaign on Legendary with the Shotgun and a DMR of some type. I used the Assault Rifle when I could, but it does literally nothing to Brutes.
I want an excuse to whore the AR on Legendary like I did in the first game.
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Warsaw
@Sever: I don't have an issue with the dropships. You just have to know where to run, when to jump, and what pattern of strafing to use. I still kill some of the troops as they jump out of the Spirit. The Phantom is and always has been BS though.
Phantoms on Halo 2 Legendary made me rage so hardcore. Being finally able to blow them up in Halo 3 was the most gratifying thing ever.
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Arteen
It made dropships annoying, not fearsome.
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Quote:
Originally Posted by
Pooky
Phantoms on Halo 2 Legendary made me rage so hardcore. Being finally able to blow them up in Halo 3 was the most gratifying thing ever.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Wish you could do such in FF (woulda been cool as an option at least)
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Warsaw
No. No. No. No more DMR weapons. I want to have an excuse to keep the Plasma Repeater or Assault rifle on me in addition to the sniper rifle or rocket launcher. I am tired of always having to have a DMR + extra gun. They might as well have given everybody a DMR hardpoint and then one optional gun.
@Sever: I don't have an issue with the dropships. You just have to know where to run, when to jump, and what pattern of strafing to use. I still kill some of the troops as they jump out of the Spirit. The Phantom is and always has been BS though.
I'm saying screw the DMR. Take that junk out along with the Needle Rifle and throw the Covenant Carbine from Halo 3 in there. You know that weapon that makes you smile when you get a kill with it? That weapon definitely took that award in Halo 3. In Halo Reach it's the Focus Rifle, but only because you have a glassing laser in your hands.
Re: Halo: Reach Discussion
Ugh. Carbine is just as bad as the Battle Rifle and chews through ammo twice as fast...speaking of which, give me back my 10 reloads, Bungie!
Re: Halo: Reach Discussion
yeah this^ seriously, what the fuck is going on with these new games? i can see a lack of ammo for balancing reasons in multiplayer, but running out of ammo in single player is just irritating.
Re: Halo: Reach Discussion
remember when you could hold 600 bullets for the Assault Rifle <_>
Re: Halo: Reach Discussion
I liked being able to stick to my favourite weapons in single player. Now we get six reloads on the DMR, fucking five for the pistol, and nine (wtf) for the assault rifle.
@Donut: Balance? In Halo? Lololololoololol