Those beams on the front still looked tacked on. They don't seem to have a purpose. I'm talking about the ones that go up and then onto the platform, not the ones that frame the windows; those look better now.
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I think I'm done with this for now. I'm not sure if I like how bright the roof is or not.. but *shrug* I gotta take a break from it.
E: @ MKJ they are just kinda tacked on... I didn't really know what to put there, so I tossed some beams in there to break up the surface somewhat. I was considering removing those and running some pipes up the wall, but pipes require more polys than I have to spare at the moment :/. As is I'm already nearly twice my allotted poly count lol. If you have a better idea of what to toss there though, let me know :P
E2: added that last image in there, 'cause lighting is fun.
Hey there, that looks super good.
Liking that building. Interesting artistic style you've gone with here.
So im practicing with character animations, since i really havent got much experience in animation past FP. Starting slow, using poses for now.
I will name my next son after you
http://i188.photobucket.com/albums/z...theinjured.jpg
Sit your spikey ass down and eat your goddamn tea. if you get the reference you are cool and not a wimp
http://i188.photobucket.com/albums/z...ations/Cid.jpg
E: if anyone wants to texture this staff let me know.
EE: Lag did the model and the render setup. I dont know much about rendering
Pretty nice, you should start animating with simple walking animations.
I'm quite capable of making walking animations. I'm trying to get into more theatrical work here.
Have the elite stab a marine, and thrash him around
There's a few weird smoothing errors going on in the chest plate, but overall it looks alright.
I do dislike the sharp angle to the top of the "bill" on his helmet though. The part where the "bill" connects with the rest of the helmet. That looks kinda strange.... might be like that normally... but creative license sir, make it awesome.
Anyhow...
Gotsa make a town... so I gotsa make a lot of buildings.