Patience is a skill.
Something which you apparently lack Pooky.
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Patience is a skill.
Something which you apparently lack Pooky.
Just because I don't like bloom gameplay doesn't mean I'm bad at it. Either you're just being a troll at this point or you're incapable of forming a real argument. You have no evidence of my Reach skill one way or another besides the stats page I posted, in which I won or placed highly in the majority of games I played.
http://www.bungie.net/Stats/Reach/Ca...r=friedmetroid
skill
noun1.the ability, coming from one's knowledge, practice, aptitude,etc., to do something well.
i.e. Carpentry was one of his many skills.
Anyone can do anything. Whether or not you've taken the time to learn how to do something properly is what classifies it as a skill. Not everyone has learned how to time their shots effectively in Reach, but anyone can learn. That makes it a skill. Not everyone knows how to model in 3ds Max, but anyone can learn. That makes modeling a skill as well.
You don't have much of an argument here, either. Your idea of what skill is seems to be completely arbitrary and opinionated. Even two-hit melee is a skill to be learned. It's just one that isn't fun to deal with. Bloom, on the other hand, is completely passive and falls in line with how we've been playing Halo for years. We've always had to burst our automatic weapons to maintain accuracy, and we've always had to slow down our pistol shots to make them land where we want them. All Bungie has done is implemented a visual aid to tell you what's going on with your weapons. You're making a huge fuss over nothing.
I have to time my shots a bit on h1pc because of the spread if I ever want a 3sk. guess that isn't a skill
yeah I guess it's like saying the sky is blue over and over
Precision weapons pre-Reach do not behave the same way as they do in Reach. Saying that all Bungie did was add some UI element is silly talk.
Sometimes it's purple. :v:
Yes and no. The projectile error mechanics have always been there, the thing is that they increased the fuck out of the DMR's error deceleration rate. The pistol's error increases if fired full auto, but this is worked around by tapping the trigger, since it's error deceleration rate is less than the time between shots. The BR in Halos 2 and 3 seemed to be fully automatic with burst fire, with little to no error to speak of, and the carbine in both games I think was semiauto only (not sure).
So yeah, Bungie added some UI element and then fucked with the mechanics of the game's token all-purpose precision weapon.