Accurate Picatinny Rails:
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I modeled a piece of it (shown on the bottom), then just used the Array tool to lay them out.
Printable View
You could make them so much lower poly.
I think because he made it so it is modular, the quads near the bottom are like that.
If you cut a bit out of that model so there are two modules it would be 14 triangles without the bottom. it could easily be 10 triangles.
Its only 4 triangles but it will save a lot when you have a long rail. You could always make them like they did on Call Of Duty 4 which is 100% inaccurate and just looks retarded. Especially on the barrel on the M4 Carbine.
Image links are dead, but you may get something out what's left of this: [link]
Can someone tell me what a shader is? I've assumed it was a graphics modifier. Some code that takes the finished rendered frame in real time in a game, and applies effects to it.
PS: what the hell's a rail and why is it so important?!
Rails are used to mount Attachments.
http://en.wikipedia.org/wiki/Shader
remember my earlier rant about looking things up for yourself? that took me two fucking seconds to pull up.
MA3CS Assault Rifle:
http://www.xfire.com/video/17d366/
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Model by Advancebo
Tagging by Advancebo
Animations by ?
Still needs an unwrap, a texture, and new animations.
And need to fix the reticle problem, and the sensor bug.
LOL PICATINNY RAILS