He's modelling the Halo 1 Machete so he can put it into an existing gbxmodel of a gun and use the machete as the melee weapon I believe. The gun already has a decent poly count so I think bo's trying to keep the poly count low.
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He's modelling the Halo 1 Machete so he can put it into an existing gbxmodel of a gun and use the machete as the melee weapon I believe. The gun already has a decent poly count so I think bo's trying to keep the poly count low.
Well if that's the case he should say so. AFAIK, you have to match the number of vertices of the original weapon, so making it higher/lower poly wouldn't work.
If he isn't doing that, then it's too low poly.
So I should make a little machete, 3382 Tris/1656 Polys and 1802 verts?
Having the same number of vertices doesn't translate to the same number of tris/polies. From what i remember you're trying to match the vertice count.
Reminds me of the sniper from Tribes: Vengeance
http://www.the-junkyard.net/images/w...niperrifle.jpg
They're both ugly.
http://i435.photobucket.com/albums/q...tenormal-1.jpg
And, because the render doesn't show most of the details for some strange reason:
http://i435.photobucket.com/albums/q...gateclay-1.jpg
Also, it seems to me that the render makes my new bitmap look funny as well:
http://i435.photobucket.com/albums/q...wlovesrest.png
Nonplanar errors circled in red:
http://i218.photobucket.com/albums/c...nonplanars.jpg
http://i623.photobucket.com/albums/t...ff/derpgun.jpg
the result of 3 hours of dicking around a bit.
thought the design looked pretty cool, and decided to go see where i could take it.